name: Alarm Panel image: /local/custom_ui/floorplan/alarm.svg stylesheet: /local/custom_ui/floorplan/alarm.css rules: - name: input_booleans entities: - input_boolean.guest_mode - input_boolean.good_night - light.kitchen_lights - light.living_room_lights states: - state: 'on' class: 'button-on' - state: 'off' class: 'button-off' - name: thermostats_temp entities: - climate.downstairs - climate.upstairs text_template: '${entity.attributes.current_temperature ? Math.ceil(entity.attributes.current_temperature) + "°": "undefined"}' class_template: 'return "static-temp";' - name: temp_darksky entities: - sensor.pirateweather_temperature text_template: '${entity.state ? Math.ceil(entity.state) + "°": "undefined"}' class_template: 'return "static-temp";' - name: temp_round entities: - sensor.downstairs_thermostat_humidity - sensor.upstairs_thermostat_humidity - sensor.pirateweather_humidity - sensor.carlojuice_amps text_template: '${entity.state ? Math.ceil(entity.state) : "undefined"}' class_template: 'return "static-temp";' - name: text_states entities: - sensor.last_message text_template: '${entity.state ? entity.state.replace(/\s{3,}/g,"") : "undefined"}' class_template: 'return "static-text";' - name: text_font_date entities: - sensor.floorplan_date text_template: '${entity.state ? entity.state : "undefined"}' class_template: 'return "static-text-date";' - name: text_font_time entities: - sensor.floorplan_time text_template: '${entity.state ? entity.state : "undefined"}' class_template: 'return "static-text-time";' - name: Alarm entities: - input_boolean.alert_mode text_template: '${entity.state ? entity.state : "undefined"}' states: - state: 'on' class: 'text-home' - state: 'off' class: 'text-away' - name: Family entities: - person.carlo - person.stacey - device_tracker.juicebox text_template: '${entity.state ? entity.state.replace("not_home", "away") : "undefined"}' states: - state: 'home' class: 'text-home' - state: 'not_home' class: 'text-away' - name: switches entities: - switch.front_landscaping - switch.back_landscaping - group.kitchen_accents - group.master_bathroom_accents - switch.lr_amp states: - state: 'on' class: 'switch-on' - state: 'off' class: 'switch-off' - name: custom_switches entities: - switch.pool_deck states: - state: 'on' class: 'light-blue-on' - state: 'off' class: 'outdoor-light-off' - name: Lights entities: - light.kids_hallway - light.bedroom_hallway - light_upstairs_hallway - light.m1_back_left - light.m1_back_right - light.m1_front_left - light.m1_front_right - light.m1_slider - light.office_lamp - light.den_lamp - light.f2 - light.f1 - light.s1 - light.s2 - light.s3 - light.s4 - light.d1 - light.d2 - light.k1 - light.k2 - light.k3 - light.k4 - light.k5 - light.k6 - light.sink - light.fridge - light.couch_1 - light.tv_light - light.bedroom - light.justin_go - light.paige_go - light.garage_attic - light.upstairs_lamp states: - state: 'on' class: 'light-on' - state: 'off' class: 'light-off' - name: Outdoor Lights entities: - light.p1_front_left - light.p1_front_right - light.p1_back_left - light.p1_back_right - light.outdoor_bathroom - light.outdoor_foyer - light.outdoor_sconce_1 - light.outdoor_sconce_2 - light.outdoor_sconce_3 - light.led_garage_large - light.led_garage_small - light.led_outdoor_den - light.front_door states: - state: 'on' class: 'light-on' - state: 'off' class: 'outdoor-light-off' - name: Nest Protects entities: - binary_sensor.upstairs_living_room_nest_protect_online - binary_sensor.hallway_nest_protect_kids_hallway_online - binary_sensor.justins_room_nest_protect_online - binary_sensor.kitchen_nest_protect_online - binary_sensor.master_bedroom_nest_protect_online - binary_sensor.master_hallway_nest_protect_online - binary_sensor.paiges_room_nest_protect_paiges_room_online - binary_sensor.upstairs_bedroom_nest_protect_online - binary_sensor.office_nest_protect_online states: - state: 'off' class: 'protect-off' - state: 'on' class: 'protect-on' - name: Entry Points entities: - binary_sensor.mcu1_gpio4 - binary_sensor.mcu1_gpio5 - binary_sensor.mcu1_gpio10 - binary_sensor.mcu1_gpio12 - binary_sensor.mcu1_gpio13 - binary_sensor.mcu1_gpio14 - binary_sensor.mcu2_gpio4 - binary_sensor.mcu2_gpio5 - binary_sensor.mcu2_gpio9 - binary_sensor.mcu2_gpio10 - binary_sensor.mcu2_gpio12 - binary_sensor.mcu2_gpio13 - binary_sensor.mcu2_gpio14 - binary_sensor.mcu3_gpio4 - binary_sensor.mcu3_gpio5 - binary_sensor.mcu3_gpio10 - binary_sensor.mcu3_gpio14 - binary_sensor.kitchen_door - binary_sensor.mcu3_light states: - state: 'off' class: 'window-closed' - state: 'on' class: 'window-open' - name: Presence entities: - binary_sensor.sleepnumber_carlo_carlo_is_in_bed - binary_sensor.sleepnumber_carlo_stacey_is_in_bed states: - state: 'on' class: 'presence-on' - state: 'off' class: 'presence-off' - name: Garage Doors entities: - cover.large_garage_door - cover.small_garage_door states: - state: 'closed' class: 'window-closed' - state: 'open' class: 'window-open' - name: Juicebox entities: - sensor.carlojuice_charging_status states: - state: 'charging' class: 'juicebox-charging' - state: 'standby' class: 'juicebox-standby' - state: 'plugged' class: 'juicebox-plugged' - name: Dark Sky Sensors entities: - sensor.pirateweather_minutely_summary image_template: ' var imageName = ""; switch (entity.attributes.entity_picture) { case "/static/images/darksky/weather-sunny.svg": imageName = "sunny-1"; break; case "/static/images/darksky/weather-night.svg": imageName = "night-1"; break; case "/static/images/darksky/weather-partlycloudy.svg": imageName = "partlycloudy-day-1"; break; case "/static/images/darksky/weather-cloudy.svg": imageName = "partlycloudy-night-1"; break; case "/static/images/darksky/weather-cloudy.svg": imageName = "cloudy-day-1"; break; case "/static/images/darksky/weather-pouring.svg": imageName = "thunder"; break; case "/static/images/darksky/weather-snowy.svg": imageName = "snowy-day-1"; break; } return "/local/custom_ui/floorplan/images/weather/" + imageName + ".svg"; ' - name: Camera Images entities: - camera.front_door - camera.camera1 - camera.camera2 - camera.camera3 image_template: '${entity.attributes.entity_picture}' # image_refresh_interval: 20 # in seconds - Future options if needed.