esphome-ratgdo/components/ratgdo/ratgdo_state.h

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/************************************
* Rage
* Against
* The
* Garage
* Door
* Opener
*
* Copyright (C) 2022 Paul Wieland
*
* GNU GENERAL PUBLIC LICENSE
************************************/
#pragma once
#include "enum.h"
#include <cstdint>
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namespace esphome {
namespace ratgdo {
ENUM(DoorState, uint8_t,
(UNKNOWN, 0),
(OPEN, 1),
(CLOSED, 2),
(STOPPED, 3),
(OPENING, 4),
(CLOSING, 5))
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/// Enum for all states a the light can be in.
ENUM(LightState, uint8_t,
(OFF, 0),
(ON, 1),
(UNKNOWN, 2))
LightState light_state_toggle(LightState state);
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/// Enum for all states a the lock can be in.
ENUM(LockState, uint8_t,
(UNLOCKED, 0),
(LOCKED, 1),
(UNKNOWN, 2))
LockState lock_state_toggle(LockState state);
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/// MotionState for all states a the motion can be in.
ENUM(MotionState, uint8_t,
(CLEAR, 0),
(DETECTED, 1),
(UNKNOWN, 2))
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/// Enum for all states a the obstruction can be in.
ENUM(ObstructionState, uint8_t,
(OBSTRUCTED, 0),
(CLEAR, 1),
(UNKNOWN, 2))
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/// Enum for all states a the motor can be in.
ENUM(MotorState, uint8_t,
(OFF, 0),
(ON, 1),
(UNKNOWN, 2))
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/// Enum for all states the button can be in.
ENUM(ButtonState, uint8_t,
(PRESSED, 0),
(RELEASED, 1),
(UNKNOWN, 2))
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/// Enum for learn states.
ENUM(LearnState, uint8_t,
(INACTIVE, 0),
(ACTIVE, 1),
(UNKNOWN, 2))
LearnState learn_state_toggle(LearnState state);
ENUM(PairedDevice, uint8_t,
(ALL, 0),
(REMOTE, 1),
(KEYPAD, 2),
(WALL_CONTROL, 3),
(ACCESSORY, 4),
(UNKNOWN, 0xff))
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} // namespace ratgdo
} // namespace esphome