esphome-ratgdo/components/ratgdo/light/ratgdo_light_output.cpp

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#include "ratgdo_light_output.h"
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#include "../ratgdo_state.h"
#include "esphome/core/log.h"
namespace esphome {
namespace ratgdo {
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using namespace esphome::light;
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static const char* const TAG = "ratgdo.light";
void RATGDOLightOutput::dump_config()
{
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ESP_LOGCONFIG("", "RATGDO Light");
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}
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void RATGDOLightOutput::on_motion_state(MotionState state) { }
void RATGDOLightOutput::on_obstruction_state(ObstructionState state) { }
void RATGDOLightOutput::on_door_state(DoorState state) { }
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void RATGDOLightOutput::on_light_state(LightState state)
{
ESP_LOGD(TAG, "name: %s on_light_state: %d", this->get_name(), state);
if (this->light_state_) {
auto call = this->light_state_->make_call();
call.set_state(state == LightState::LIGHT_STATE_ON);
call.perform();
}
}
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void RATGDOLightOutput::on_lock_state(LockState state) { }
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LightTraits RATGDOLightOutput::get_traits()
{
auto traits = LightTraits();
traits.set_supported_color_modes({ light::ColorMode::ON_OFF });
return traits;
}
void RATGDOLightOutput::write_state(light::LightState* state)
{
bool binary;
state->current_values_as_binary(&binary);
if (binary) {
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this->parent_->lightOn();
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} else {
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this->parent_->lightOff();
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}
}
} // namespace ratgdo
} // namespace esphome