[pre-commit.ci] auto fixes from pre-commit.com hooks
for more information, see https://pre-commit.ci
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@ -72,4 +72,4 @@
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"utility": "cpp",
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"cinttypes": "cpp"
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}
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}
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}
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@ -194,34 +194,34 @@ namespace ratgdo {
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void RATGDOComponent::received(const LightState light_state)
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{
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// auto last_state = this->light_state;
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// if(last_state == light_state){
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// return;
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// }
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// auto last_state = this->light_state;
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// if(last_state == light_state){
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// return;
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// }
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ESP_LOGD(TAG, "Light state=%s", LightState_to_string(light_state));
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ESP_LOGD(TAG, "Light state=%s", LightState_to_string(light_state));
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this->light_state = light_state;
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}
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void RATGDOComponent::received(const LockState lock_state)
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{
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// static LockState last_state = LockState::UNKNOWN;
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// if(light_state != last_state){
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ESP_LOGD(TAG, "Lock state=%s", LockState_to_string(lock_state));
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// }
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// static LockState last_state = LockState::UNKNOWN;
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// if(light_state != last_state){
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ESP_LOGD(TAG, "Lock state=%s", LockState_to_string(lock_state));
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// }
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this->lock_state = lock_state;
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}
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void RATGDOComponent::received(const ObstructionState obstruction_state)
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{
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// static ObstructionState last_state = ObstructionState::UNKNOWN;
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// static ObstructionState last_state = ObstructionState::UNKNOWN;
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if (!this->obstruction_sensor_detected_) {
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// if(obstruction_state != last_state){
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// ESP_LOGD(TAG, "Obstruction: state=%s", ObstructionState_to_string(*this->obstruction_state));
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// }
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// if(obstruction_state != last_state){
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// ESP_LOGD(TAG, "Obstruction: state=%s", ObstructionState_to_string(*this->obstruction_state));
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// }
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this->obstruction_state = obstruction_state;
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// This isn't very fast to update, but its still better
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@ -69,9 +69,9 @@ namespace ratgdo {
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void Secplus1::wall_panel_emulation(size_t index)
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{
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if (this->wall_panel_emulation_state_ == WallPanelEmulationState::DISABLED){
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if (this->wall_panel_emulation_state_ == WallPanelEmulationState::DISABLED) {
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ESP_LOGD(TAG, "Emulation mode is disabled");
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} else if (this->wall_panel_emulation_state_ == WallPanelEmulationState::ENABLED) {
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} else if (this->wall_panel_emulation_state_ == WallPanelEmulationState::ENABLED) {
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// ESP_LOG2(TAG, "[Wall panel emulation] Sending byte: [%02X]", secplus1_states[index]);
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if (index < 15 || !this->do_transmit_if_pending()) {
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