debug
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@ -249,27 +249,27 @@ namespace ratgdo {
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void RATGDOComponent::printRollingCode()
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{
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ESP_LOGD(TAG, "Counter: %d Send code: %x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x%x",
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ESP_LOGD(TAG, "Counter: %d Send code: [%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x][%02x]",
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this->rollingCodeCounter,
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this->txRollingCode[0] <= 0x0f ? 0 : this->txRollingCode[0],
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this->txRollingCode[1] <= 0x0f ? 0 : this->txRollingCode[1],
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this->txRollingCode[2] <= 0x0f ? 0 : this->txRollingCode[2],
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this->txRollingCode[3] <= 0x0f ? 0 : this->txRollingCode[3],
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this->txRollingCode[4] <= 0x0f ? 0 : this->txRollingCode[4],
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this->txRollingCode[5] <= 0x0f ? 0 : this->txRollingCode[5],
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this->txRollingCode[6] <= 0x0f ? 0 : this->txRollingCode[6],
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this->txRollingCode[7] <= 0x0f ? 0 : this->txRollingCode[7],
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this->txRollingCode[8] <= 0x0f ? 0 : this->txRollingCode[8],
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this->txRollingCode[9] <= 0x0f ? 0 : this->txRollingCode[9],
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this->txRollingCode[10] <= 0x0f ? 0 : this->txRollingCode[10],
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this->txRollingCode[11] <= 0x0f ? 0 : this->txRollingCode[11],
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this->txRollingCode[12] <= 0x0f ? 0 : this->txRollingCode[12],
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this->txRollingCode[13] <= 0x0f ? 0 : this->txRollingCode[13],
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this->txRollingCode[14] <= 0x0f ? 0 : this->txRollingCode[14],
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this->txRollingCode[15] <= 0x0f ? 0 : this->txRollingCode[15],
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this->txRollingCode[16] <= 0x0f ? 0 : this->txRollingCode[16],
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this->txRollingCode[17] <= 0x0f ? 0 : this->txRollingCode[17],
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this->txRollingCode[18] <= 0x0f ? 0 : this->txRollingCode[18]);
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this->txRollingCode[0],
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this->txRollingCode[1],
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this->txRollingCode[2],
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this->txRollingCode[3],
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this->txRollingCode[4],
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this->txRollingCode[5],
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this->txRollingCode[6],
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this->txRollingCode[7],
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this->txRollingCode[8],
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this->txRollingCode[9],
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this->txRollingCode[10],
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this->txRollingCode[11],
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this->txRollingCode[12],
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this->txRollingCode[13],
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this->txRollingCode[14],
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this->txRollingCode[15],
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this->txRollingCode[16],
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this->txRollingCode[17],
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this->txRollingCode[18]);
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}
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// handle changes to the dry contact state
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