get rid of strings
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72ee19f762
commit
770721e2c8
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@ -483,29 +483,52 @@ namespace ratgdo {
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void RATGDOComponent::sendDoorStatus()
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{
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ESP_LOGD(TAG, "Door state: %s", door_state_to_string(static_cast<DoorState>(this->store_.doorState)));
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DoorState val = static_cast<DoorState>(this->store_.doorState);
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ESP_LOGD(TAG, "Door state: %s", door_state_to_string(val);
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this->status_door_pin_->digital_write(this->store_.doorState == 1);
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for (auto *child : this->children_) {
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child->on_door_state(val);
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}
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}
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void RATGDOComponent::sendLightStatus()
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{
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ESP_LOGD(TAG, "Light state %s", light_state_to_string(static_cast<LightState>(this->store_.lightState)));
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LightState val = static_cast<LightState>(this->store_.lightState);
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ESP_LOGD(TAG, "Light state %s", light_state_to_string(val));
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for (auto *child : this->children_) {
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child->on_light_state(val);
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}
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}
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void RATGDOComponent::sendLockStatus()
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{
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ESP_LOGD(TAG, "Lock state %s", lock_state_to_string(static_cast<LockState>(this->store_.lockState)));
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LockState val = static_cast<LockState>(this->store_.lockState);
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ESP_LOGD(TAG, "Lock state %s", lock_state_to_string(val));
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for (auto *child : this->children_) {
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child->on_lock_state(val);
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}
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}
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void RATGDOComponent::sendMotionStatus()
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{
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ESP_LOGD(TAG, "Motion state %s", motion_state_to_string(static_cast<MotionState>(this->store_.motionState)));
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MotionState val = static_cast<MotionState>(this->store_.motionState);
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ESP_LOGD(TAG, "Motion state %s", motion_state_to_string(val));
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for (auto *child : this->children_) {
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child->on_motion_state(val);
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}
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this->store_.motionState = MotionState::MOTION_STATE_CLEAR; // reset motion state
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for (auto *child : this->children_) {
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child->on_motion_state(MotionState::MOTION_STATE_CLEAR);
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}
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}
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void RATGDOComponent::sendObstructionStatus()
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{
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ESP_LOGD(TAG, "Obstruction state %s", obstruction_state_to_string(static_cast<ObstructionState>(this->store_.obstructionState)));
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ObstructionState val = static_cast<ObstructionState>(this->store_.obstructionState);
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ESP_LOGD(TAG, "Obstruction state %s", obstruction_state_to_string(val));
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for (auto *child : this->children_) {
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child->on_obstruction_state(val);
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}
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this->status_obst_pin_->digital_write(this->store_.obstructionState == 0);
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}
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@ -2,6 +2,7 @@
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#include "esphome/core/helpers.h"
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#include "ratgdo.h"
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namespace esphome {
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namespace ratgdo {
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@ -10,8 +11,11 @@ namespace ratgdo {
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class RATGDOClient : public Parented<RATGDOComponent> {
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public:
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virtual void on_status() = 0;
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virtual void on_ratgdo_state(bool is_ready) = 0;
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virtual void on_door_state(DoorState state) = 0;
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virtual void on_light_state(LightState state) = 0;
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virtual void on_lock_state(LockState state) = 0;
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virtual void on_motion_state(MotionState state) = 0;
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virtual void on_obstruction_state(ObstructionState state) = 0;
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protected:
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friend RATGDOComponent;
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