loop
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@ -21,39 +21,40 @@ namespace ratgdo {
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}
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}
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void RATGDOLightOutput::set_state(esphome::ratgdo::LightState state)
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{
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bool is_on
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= state == LightState::LIGHT_STATE_ON;
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this->light_state_->current_values.set_state(is_on);
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this->light_state_->remote_values.set_state(is_on);
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this->light_state_->publish_state();
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}
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void RATGDOLightOutput::setup_state(light::LightState* light_state)
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{
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esphome::ratgdo::LightState state = this->parent_->getLightState();
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ESP_LOGD(TAG, "setup_state: getLightState: %d", state)
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this->light_state_ = light_state;
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this->set_state(state);
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}
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LightTraits RATGDOLightOutput::get_traits()
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{
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auto traits = LightTraits();
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traits.set_supported_color_modes({ light::ColorMode::ON_OFF });
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return traits;
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}
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void RATGDOLightOutput::write_state(light::LightState* state)
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{
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bool binary;
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state->current_values_as_binary(&binary);
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if (binary) {
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ESP_LOGD(TAG, "output call lightOn");
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this->parent_->lightOn();
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} else {
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ESP_LOGD(TAG, "output call lightOff");
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this->parent_->lightOff();
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= state == LightState::LIGHT_STATE_ON;
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this->light_state_->current_values.set_state(is_on);
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this->light_state_->remote_values.set_state(is_on);
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this->light_state_->publish_state();
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}
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void RATGDOLightOutput::setup_state(light::LightState* light_state)
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{
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esphome::ratgdo::LightState state = this->parent_->getLightState();
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ESP_LOGD(TAG, "setup_state: getLightState: %d", state)
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this->light_state_ = light_state;
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this->set_state(state);
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}
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LightTraits RATGDOLightOutput::get_traits()
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{
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auto traits = LightTraits();
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traits.set_supported_color_modes({ light::ColorMode::ON_OFF });
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return traits;
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}
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void RATGDOLightOutput::write_state(light::LightState* state)
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{
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bool binary;
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state->current_values_as_binary(&binary);
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if (binary) {
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ESP_LOGD(TAG, "output call lightOn");
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this->parent_->lightOn();
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} else {
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ESP_LOGD(TAG, "output call lightOff");
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this->parent_->lightOff();
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}
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}
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}
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} // namespace ratgdo
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} // namespace esphome
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