get rid of strings

This commit is contained in:
J. Nick Koston 2023-06-07 09:31:22 -05:00
parent 03f34976da
commit ccc1e7dae4
No known key found for this signature in database
1 changed files with 7 additions and 14 deletions

View File

@ -480,34 +480,29 @@ namespace ratgdo {
void RATGDOComponent::sendDoorStatus()
{
DoorState val = static_cast<DoorState>(this->store_.doorState);
ESP_LOGD(TAG, "Door state: %s", door_state_to_string(val));
ESP_LOGD(TAG, "Door state: %s", door_state_to_string(static_cast<DoorState>(this->store_.doorState)));
this->status_door_pin_->digital_write(this->store_.doorState == 1);
}
void RATGDOComponent::sendLightStatus()
{
LightState val = static_cast<LightState>(this->store_.lightState);
ESP_LOGD(TAG, "Light state %s", light_state_to_string(val));
ESP_LOGD(TAG, "Light state %s", light_state_to_string(static_cast<LightState>(this->store_.lightState)));
}
void RATGDOComponent::sendLockStatus()
{
LockState val = static_cast<LockState>(this->store_.lockState);
ESP_LOGD(TAG, "Lock state %s", lock_state_to_string(val));
ESP_LOGD(TAG, "Lock state %s", lock_state_to_string(static_cast<LockState>(this->store_.lockState)));
}
void RATGDOComponent::sendMotionStatus()
{
MotionState val = static_cast<MotionState>(this->store_.motionState);
ESP_LOGD(TAG, "Motion state %s", motion_state_to_string(val));
ESP_LOGD(TAG, "Motion state %s", motion_state_to_string(static_cast<MotionState>(this->store_.motionState)));
this->store_.motionState = MotionState::MOTION_STATE_CLEAR; // reset motion state
}
void RATGDOComponent::sendObstructionStatus()
{
ObstructionState val = static_cast<ObstructionState>(this->store_.obstructionState);
ESP_LOGD(TAG, "Obstruction state %s", obstruction_state_to_string(val));
ESP_LOGD(TAG, "Obstruction state %s", obstruction_state_to_string(static_cast<ObstructionState>(this->store_.obstructionState)));
this->status_obst_pin_->digital_write(this->store_.obstructionState == 0);
}
@ -558,8 +553,7 @@ namespace ratgdo {
void RATGDOComponent::openDoor()
{
if (this->store_.doorState == DoorState::DOOR_STATE_OPEN || this->store_.doorState == DoorState::DOOR_STATE_OPENING) {
DoorState val = static_cast<DoorState>(this->store_.doorState);
ESP_LOGD(TAG, "The door is already %s", door_state_to_string(val));
ESP_LOGD(TAG, "The door is already %s", door_state_to_string(static_cast<DoorState>(this->store_.doorState)));
return;
}
toggleDoor();
@ -568,8 +562,7 @@ namespace ratgdo {
void RATGDOComponent::closeDoor()
{
if (this->store_.doorState == DoorState::DOOR_STATE_CLOSED || this->store_.doorState == DoorState::DOOR_STATE_CLOSING) {
DoorState val = static_cast<DoorState>(this->store_.doorState);
ESP_LOGD(TAG, "The door is already %s", door_state_to_string(val));
ESP_LOGD(TAG, "The door is already %s", door_state_to_string(static_cast<DoorState>(this->store_.doorState)));
return;
}
toggleDoor();