Updated config from video on trigger ids
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@ -86,46 +86,95 @@ automation:
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# 1. You can test the haunted house piece without kicking having to be on Halloween
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# 2. It gives you the ability to kill the show if things go horribly wrong...
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#
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- id: operation_haunted_house_on
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alias: Operation Haunted House On
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initial_state: true
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# If this_is_halloween switch is turned on then we start the show.
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# - id: operation_haunted_house_on
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# alias: Operation Haunted House On
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# initial_state: true
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# # If this_is_halloween switch is turned on then we start the show.
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# trigger:
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# - platform: state
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# entity_id: input_boolean.this_is_halloween
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# to: 'on'
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# action:
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# # First up we play This is Halloween from Nightmare Before Christmas. Change this to what ever audio you want, or comment this one out.
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# - service: script.local_audio
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# data:
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# media: "/media/disney/This_is_Halloween.mp3"
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# volume: .5
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# # And turn on the haunted House script.
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# - service: script.turn_on
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# entity_id: script.haunted_house
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# # Haunted House Kill Switch. If the this_is_halloween switch is turned off, the stop everything.
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# - id: operation_haunted_house_off
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# alias: Operation Haunted House Off
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# initial_state: true
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# trigger:
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# - platform: state
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# entity_id: input_boolean.this_is_halloween
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# to: 'off'
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# action:
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# # This stops the media player. Besure to change it to match your music player
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# - service: media_player.media_stop
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# entity_id: media_player.ha_speaker
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# # this kills the local_audio script if its running.
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# - service: script.turn_off
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# entity_id: script.local_audio
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# # This kills the youtube audio script if it is running.
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# - service: script.turn_off
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# entity_id: script.youtube_audio
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# # And finally we turn off the haunted house script so no more sounds play.
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# - service: script.turn_off
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# entity_id: script.haunted_house
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- id: operation haunted house
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alias: Operation Haunted House
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trigger:
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# If this_is_halloween switch is turned on then we start the show.
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- platform: state
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entity_id: input_boolean.this_is_halloween
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to: 'on'
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from: 'off'
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id: start
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# If this_is_halloween switch is turned off then we stop the show.
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- platform: state
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entity_id: input_boolean.this_is_halloween
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id: stop
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from: 'on'
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to: 'off'
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action:
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# Choose provides decision logic
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- choose:
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# Start the show
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- conditions:
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- condition: trigger
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id: start
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sequence:
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# First up we play This is Halloween from Nightmare Before Christmas. Change this to what ever audio you want, or comment this one out.
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- service: script.local_audio
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data_template:
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data:
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media: "/media/disney/This_is_Halloween.mp3"
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volume: .5
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# And turn on the haunted House script.
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- service: script.turn_on
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target:
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entity_id: script.haunted_house
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# Haunted House Kill Switch. If the this_is_halloween siwtch is turned off, the stop everything.
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- id: operation_haunted_house_off
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alias: Operation Haunted House Off
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initial_state: true
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trigger:
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- platform: state
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entity_id: input_boolean.this_is_halloween
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to: 'off'
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action:
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# This stops the media player. Besure to change it to match your mecia player
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- service: media_player.media_stop
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entity_id: media_player.ha_speaker
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# this kills the local_audio script if its running.
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- service: script.turn_off
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entity_id: script.local_audio
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# This kills the youtube audio script if it is running.
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- service: script.turn_off
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entity_id: script.youtube_audio
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# Stop the show
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- conditions:
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- condition: trigger
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id: stop
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sequence:
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# And finally we turn off the haunted house script so no more sounds play.
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- service: script.turn_off
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target:
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entity_id: script.haunted_house
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# This stops the media player. Besure to change it to match your music player
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- service: media_player.media_stop
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target:
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entity_id: media_player.ha_speaker
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default: []
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initial_state: true
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mode: single
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script:
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@ -393,8 +393,8 @@ automation:
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#############################################
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# Normal Notifications
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# Door chime when doors are open to make sure we know when people are coming/going
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- id: door_chime
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alias: Door Chine
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- id: door_notifications
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alias: Door Notifications
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trigger:
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- platform: state
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entity_id:
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@ -403,6 +403,17 @@ automation:
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- binary_sensor.attic_door
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- binary_sensor.back_door
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to: 'on'
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id: chime
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- platform: state
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entity_id:
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- binary_sensor.front_door
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- binary_sensor.laundry_room_door
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- binary_sensor.attic_door
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- binary_sensor.back_door
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from: 'off'
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to: 'on'
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for: '00:01:00'
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id: door_still_open
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condition:
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condition: and
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conditions:
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@ -421,29 +432,28 @@ automation:
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entity_id: media_player.ha_speaker
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state: 'off'
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action:
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- service: script.door_chime
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initial_state: true
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# If door is open too long play message and identify open door.
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- id: door_opened_long
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alias: Door Opened Too Long
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trigger:
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- platform: state
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entity_id:
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- binary_sensor.front_door
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- binary_sensor.laundry_room_door
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- binary_sensor.attic_door
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- binary_sensor.back_door
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from: 'off'
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to: 'on'
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for: '00:01:00'
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condition:
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- condition: state
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entity_id: input_boolean.audible_notifications
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state: 'on'
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action:
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- service: script.speech_engine
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- choose:
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- conditions:
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- condition: trigger
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id: chime
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sequence:
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- service: media_player.turn_on
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entity_id: media_player.ha_speaker
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- service: media_player.volume_set
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data_template:
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entity_id: media_player.ha_speaker
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volume_level: .5
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- service: media_player.play_media
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entity_id: media_player.ha_speaker
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data:
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media_content_id: /media/sounds/door_open.wav
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media_content_type: "music"
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- conditions:
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- condition: trigger
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id: door_still_open
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sequence:
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- service: script.speech_engine
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data:
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who: '{{ states.sensor.room_audio.state }}'
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message: >
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The {{ trigger.to_state.attributes.friendly_name }}
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@ -464,6 +474,46 @@ automation:
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] | random }}
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initial_state: true
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# # If door is open too long play message and identify open door.
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# - id: door_opened_long
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# alias: Door Opened Too Long
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# trigger:
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# - platform: state
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# entity_id:
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# - binary_sensor.front_door
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# - binary_sensor.laundry_room_door
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# - binary_sensor.attic_door
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# - binary_sensor.back_door
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# from: 'off'
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# to: 'on'
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# for: '00:01:00'
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# condition:
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# - condition: state
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# entity_id: input_boolean.audible_notifications
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# state: 'on'
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# action:
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# - service: script.speech_engine
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# data_template:
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# who: '{{ states.sensor.room_audio.state }}'
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# message: >
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# The {{ trigger.to_state.attributes.friendly_name }}
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# {{ [
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# ' is standing open.',
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# ' is open.',
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# ' does not close on its own.',
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# ' was left standing open.'
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# ] | random }}
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# {{ [
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# 'Can a human be so kind and close it?',
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# 'The air quality in this house has actually improved.',
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# 'Closing the door would improve the internal climate of the house.',
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# 'Hey. The door was just opened and this is crazy. But now you know. So close it maybe.',
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# 'If at first you do not succeed in closing the door, please try again. Like, Right now seems like a good time to try again.',
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# 'And the automatic door closer appears to be broken. So, you know what to do. Time to get physical.',
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# 'I would close it for you. But I lack legs. And Arms.'
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# ] | random }}
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# initial_state: true
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# If guest mode is enabled, notify the house
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- id: guest_mode_feedback
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alias: Guest Mode Audio Feedback
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@ -872,22 +922,22 @@ script:
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# door chime script, just plays sound anytime called.
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door_chime:
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sequence:
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- condition: state
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entity_id: input_boolean.audible_notifications
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state: 'on'
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- service: media_player.turn_on
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entity_id: media_player.ha_speaker
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- service: media_player.volume_set
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data_template:
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entity_id: media_player.ha_speaker
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volume_level: .5
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- service: media_player.play_media
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entity_id: media_player.ha_speaker
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data:
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media_content_id: /media/sounds/door_open.wav
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media_content_type: "music"
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# door_chime:
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# sequence:
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# - condition: state
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# entity_id: input_boolean.audible_notifications
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# state: 'on'
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# - service: media_player.turn_on
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# entity_id: media_player.ha_speaker
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# - service: media_player.volume_set
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# data_template:
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# entity_id: media_player.ha_speaker
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# volume_level: .5
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# - service: media_player.play_media
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# entity_id: media_player.ha_speaker
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# data:
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# media_content_id: /media/sounds/door_open.wav
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# media_content_type: "music"
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# Play Fire alarm Siren
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# fire_alarm:
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