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Merge the sorcery data access layer API.
Sorcery is a unifying data access layer which provides a pluggable mechanism to allow object creation, retrieval, updating, and deletion using different backends (or wizards). This is a fancy way of saying "one interface to rule them all" where them is configuration, realtime, and anything else that comes along. Review: https://reviewboard.asterisk.org/r/2259/ git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@380069 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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configs/sorcery.conf.sample
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configs/sorcery.conf.sample
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; Sample configuration file for Sorcery Data Access Layer
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;
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; Wizards
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;
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; Wizards are the persistence mechanism for objects. They are loaded as Asterisk modules and register
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; themselves with the sorcery core. All implementation specific details of how objects are persisted is isolated
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; within wizards.
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;
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;
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; Caching
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;
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; A wizard can optionally be marked as an object cache by adding "/cache" to the object type within the mapping.
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; If an object is returned from a non-object cache it is immediately given to the cache to be created. Multiple
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; object caches can be configured for a single object type.
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;
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;
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; Object Type Mappings
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;
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; To allow configuration of where and how an object is persisted object mappings can be defined within this file
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; on a per-module basis. The mapping consists of the object type, options, wizard name, and wizard configuration
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; data. This has the following format:
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;
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; object type [/options] = wizard name, wizard configuration data
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;
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; For example to configure an in-memory wizard for the 'bob' object type:
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;
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; bob = memory
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;
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; Or to configure the object type 'joe' from a configuration file:
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;
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; joe = config,joe.conf
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;
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; Note that an object type can have multiple mappings defined. Each mapping will be consulted in the order in which
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; it appears within the configuration file. This means that if you are configuring a wizard as a cache it should
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; appear as the first mapping so the cache is consulted before all other mappings.
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;
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;
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; The following object mappings are used by the unit test to test certain functionality of sorcery.
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;
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[test_sorcery]
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test=memory
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[test_sorcery_cache]
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test/cache=test
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test=memory
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