Version 0.1.10 from FTP

git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@388 65c4cc65-6c06-0410-ace0-fbb531ad65f3
This commit is contained in:
Mark Spencer
2001-11-10 20:31:39 +00:00
parent 364f873573
commit 5da86a5290
6 changed files with 434 additions and 79 deletions

View File

@@ -23,20 +23,30 @@ extern "C" {
#include <endian.h>
#include <sys/types.h>
//! Data structure associated with a single frame of data
/* A frame of data read used to communicate between
between channels and applications */
struct ast_frame {
int frametype; /* Kind of frame */
int subclass; /* Subclass, frame dependent */
int datalen; /* Length of data */
int timelen; /* Amount of time associated with this frame */
int mallocd; /* Was the data malloc'd? i.e. should we
free it when we discard the frame? */
int offset; /* How far into "data" the data really starts */
char *src; /* Optional source of frame for debugging */
void *data; /* Pointer to actual data */
struct ast_frame *prev; /* Next/Prev for linking stand alone frames */
struct ast_frame *next; /* Next/Prev for linking stand alone frames */
/*! Kind of frame */
int frametype;
/*! Subclass, frame dependent */
int subclass;
/*! Length of data */
int datalen;
/*! Amount of time associated with this frame */
int timelen;
/*! Was the data malloc'd? i.e. should we free it when we discard the frame? */
int mallocd;
/*! How far into "data" the data really starts */
int offset;
/*! Optional source of frame for debugging */
char *src;
/*! Pointer to actual data */
void *data;
/*! Next/Prev for linking stand alone frames */
struct ast_frame *prev;
/*! Next/Prev for linking stand alone frames */
struct ast_frame *next;
/* Unused except if debugging is turned on, but left
in the struct so that it can be turned on without
requiring a recompile of the whole thing */
@@ -48,63 +58,109 @@ struct ast_frame_chain {
struct ast_frame_chain *next;
};
#define AST_FRIENDLY_OFFSET 64 /* It's polite for a a new frame to
#define AST_FRIENDLY_OFFSET 64 /*! It's polite for a a new frame to
have at least this number of bytes
of offset before your real frame data
so that additional headers can be
added. */
#define AST_MALLOCD_HDR (1 << 0) /* Need the header be free'd? */
#define AST_MALLOCD_DATA (1 << 1) /* Need the data be free'd? */
#define AST_MALLOCD_SRC (1 << 2) /* Need the source be free'd? (haha!) */
/*! Need the header be free'd? */
#define AST_MALLOCD_HDR (1 << 0)
/*! Need the data be free'd? */
#define AST_MALLOCD_DATA (1 << 1)
/*! Need the source be free'd? (haha!) */
#define AST_MALLOCD_SRC (1 << 2)
/* Frame types */
#define AST_FRAME_DTMF 1 /* A DTMF digit, subclass is the digit */
#define AST_FRAME_VOICE 2 /* Voice data, subclass is AST_FORMAT_* */
#define AST_FRAME_VIDEO 3 /* Video frame, maybe?? :) */
#define AST_FRAME_CONTROL 4 /* A control frame, subclass is AST_CONTROL_* */
#define AST_FRAME_NULL 5 /* An empty, useless frame */
#define AST_FRAME_IAX 6 /* Inter Aterisk Exchange private frame type */
#define AST_FRAME_TEXT 7 /* Text messages */
#define AST_FRAME_IMAGE 8 /* Image Frames */
#define AST_FRAME_HTML 9 /* HTML Frame */
/*! A DTMF digit, subclass is the digit */
#define AST_FRAME_DTMF 1
/*! Voice data, subclass is AST_FORMAT_* */
#define AST_FRAME_VOICE 2
/*! Video frame, maybe?? :) */
#define AST_FRAME_VIDEO 3
/*! A control frame, subclass is AST_CONTROL_* */
#define AST_FRAME_CONTROL 4
/*! An empty, useless frame */
#define AST_FRAME_NULL 5
/*! Inter Aterisk Exchange private frame type */
#define AST_FRAME_IAX 6
/*! Text messages */
#define AST_FRAME_TEXT 7
/*! Image Frames */
#define AST_FRAME_IMAGE 8
/*! HTML Frame */
#define AST_FRAME_HTML 9
/* HTML subclasses */
#define AST_HTML_URL 1 /* Sending a URL */
#define AST_HTML_DATA 2 /* Data frame */
#define AST_HTML_BEGIN 4 /* Beginning frame */
#define AST_HTML_END 8 /* End frame */
#define AST_HTML_LDCOMPLETE 16 /* Load is complete */
#define AST_HTML_NOSUPPORT 17 /* Peer is unable to support HTML */
#define AST_HTML_LINKURL 18 /* Send URL, and track */
/*! Sending a URL */
#define AST_HTML_URL 1
/*! Data frame */
#define AST_HTML_DATA 2
/*! Beginning frame */
#define AST_HTML_BEGIN 4
/*! End frame */
#define AST_HTML_END 8
/*! Load is complete */
#define AST_HTML_LDCOMPLETE 16
/*! Peer is unable to support HTML */
#define AST_HTML_NOSUPPORT 17
/*! Send URL, and track */
#define AST_HTML_LINKURL 18
/*! No more HTML linkage */
#define AST_HTML_UNLINK 19
/*! Reject link request */
#define AST_HTML_LINKREJECT 20
/* Data formats for capabilities and frames alike */
#define AST_FORMAT_G723_1 (1 << 0) /* G.723.1 compression */
#define AST_FORMAT_GSM (1 << 1) /* GSM compression */
#define AST_FORMAT_ULAW (1 << 2) /* Raw mu-law data (G.711) */
#define AST_FORMAT_ALAW (1 << 3) /* Raw A-law data (G.711) */
#define AST_FORMAT_MP3 (1 << 4) /* MPEG-2 layer 3 */
#define AST_FORMAT_ADPCM (1 << 5) /* ADPCM (whose?) */
#define AST_FORMAT_SLINEAR (1 << 6) /* Raw 16-bit Signed Linear (8000 Hz) PCM */
#define AST_FORMAT_LPC10 (1 << 7) /* LPC10, 180 samples/frame */
#define AST_FORMAT_MAX_AUDIO (1 << 15) /* Maximum audio format */
#define AST_FORMAT_JPEG (1 << 16) /* JPEG Images */
#define AST_FORMAT_PNG (1 << 17) /* PNG Images */
#define AST_FORMAT_H261 (1 << 18) /* H.261 Video */
#define AST_FORMAT_H263 (1 << 19) /* H.263 Video */
/*! G.723.1 compression */
#define AST_FORMAT_G723_1 (1 << 0)
/*! GSM compression */
#define AST_FORMAT_GSM (1 << 1)
/*! Raw mu-law data (G.711) */
#define AST_FORMAT_ULAW (1 << 2)
/*! Raw A-law data (G.711) */
#define AST_FORMAT_ALAW (1 << 3)
/*! MPEG-2 layer 3 */
#define AST_FORMAT_MP3 (1 << 4)
/*! ADPCM (whose?) */
#define AST_FORMAT_ADPCM (1 << 5)
/*! Raw 16-bit Signed Linear (8000 Hz) PCM */
#define AST_FORMAT_SLINEAR (1 << 6)
/*! LPC10, 180 samples/frame */
#define AST_FORMAT_LPC10 (1 << 7)
/*! Maximum audio format */
#define AST_FORMAT_MAX_AUDIO (1 << 15)
/*! JPEG Images */
#define AST_FORMAT_JPEG (1 << 16)
/*! PNG Images */
#define AST_FORMAT_PNG (1 << 17)
/*! H.261 Video */
#define AST_FORMAT_H261 (1 << 18)
/*! H.263 Video */
#define AST_FORMAT_H263 (1 << 19)
/* Control frame types */
#define AST_CONTROL_HANGUP 1 /* Other end has hungup */
#define AST_CONTROL_RING 2 /* Local ring */
#define AST_CONTROL_RINGING 3 /* Remote end is ringing */
#define AST_CONTROL_ANSWER 4 /* Remote end has answered */
#define AST_CONTROL_BUSY 5 /* Remote end is busy */
#define AST_CONTROL_TAKEOFFHOOK 6 /* Make it go off hook */
#define AST_CONTROL_OFFHOOK 7 /* Line is off hook */
#define AST_CONTROL_CONGESTION 8 /* Congestion (circuits busy) */
#define AST_CONTROL_FLASH 9 /* Flash hook */
#define AST_CONTROL_WINK 10 /* Wink */
#define AST_CONTROL_OPTION 11 /* Set a low-level option */
/*! Other end has hungup */
#define AST_CONTROL_HANGUP 1
/*! Local ring */
#define AST_CONTROL_RING 2
/*! Remote end is ringing */
#define AST_CONTROL_RINGING 3
/*! Remote end has answered */
#define AST_CONTROL_ANSWER 4
/*! Remote end is busy */
#define AST_CONTROL_BUSY 5
/*! Make it go off hook */
#define AST_CONTROL_TAKEOFFHOOK 6
/*! Line is off hook */
#define AST_CONTROL_OFFHOOK 7
/*! Congestion (circuits busy) */
#define AST_CONTROL_CONGESTION 8
/*! Flash hook */
#define AST_CONTROL_FLASH 9
/*! Wink */
#define AST_CONTROL_WINK 10
/*! Set a low-level option */
#define AST_CONTROL_OPTION 11
/* Option identifiers and flags */
#define AST_OPTION_FLAG_REQUEST 0
@@ -112,11 +168,14 @@ struct ast_frame_chain {
#define AST_OPTION_FLAG_REJECT 2
#define AST_OPTION_FLAG_QUERY 4
#define AST_OPTION_FLAG_ANSWER 5
#define AST_OPTION_FLAG_WTF 6
#define AST_OPTION_FLAG_WTF 6
#define AST_OPTION_TONE_VERIFY 1 /* Verify touchtones by muting audio
transmission (and reception) and
verify the tone is still present */
/* Verify touchtones by muting audio transmission
(and reception) and verify the tone is still present */
#define AST_OPTION_TONE_VERIFY 1
/* Put a compatible channel into TDD (TTY for the hearing-impared) mode */
#define AST_OPTION_TDD 2
struct ast_option_header {
/* Always keep in network byte order */
@@ -134,37 +193,82 @@ struct ast_option_header {
u_int8_t data[0];
};
/* Request a frame be allocated. source is an optional source of the frame,
len is the requested length, or "0" if the caller will supply the buffer */
// Requests a frame to be allocated
/*
* \param source
* Request a frame be allocated. source is an optional source of the frame,
* len is the requested length, or "0" if the caller will supply the buffer
*/
#if 0 /* Unimplemented */
struct ast_frame *ast_fralloc(char *source, int len);
#endif
/* Free a frame, and the memory it used if applicable */
//! Frees a frame
/*!
* \param fr Frame to free
* Free a frame, and the memory it used if applicable
* no return.
*/
void ast_frfree(struct ast_frame *fr);
/* Take a frame, and if it's not been malloc'd, make a malloc'd copy
and if the data hasn't been malloced then make the
data malloc'd. If you need to store frames, say for queueing, then
you should call this function. */
//! Copies a frame
/*!
* \param fr frame to act upon
* Take a frame, and if it's not been malloc'd, make a malloc'd copy
* and if the data hasn't been malloced then make the
* data malloc'd. If you need to store frames, say for queueing, then
* you should call this function.
* Returns a frame on success, NULL on error
*/
struct ast_frame *ast_frisolate(struct ast_frame *fr);
/* Dupliates a frame -- should only rarely be used, typically frisolate is
good enough */
//! Copies a frame
/*!
* \param fr frame to copy
* Dupliates a frame -- should only rarely be used, typically frisolate is good enough
* Returns a frame on success, NULL on error
*/
struct ast_frame *ast_frdup(struct ast_frame *fr);
//! Chains a frame -- unimplemented
#if 0 /* unimplemented */
void ast_frchain(struct ast_frame_chain *fc);
#endif
/* Read a frame from a stream or packet fd, as written by fd_write */
//! Reads a frame from an fd
/*!
* \param fd an opened fd to read from
* Read a frame from a stream or packet fd, as written by fd_write
* returns a frame on success, NULL on error
*/
struct ast_frame *ast_fr_fdread(int fd);
/* Write a frame to an fd */
//! Writes a frame to an fd
/*!
* \param fd Which fd to write to
* \param frame frame to write to the fd
* Write a frame to an fd
* Returns 0 on success, -1 on failure
*/
int ast_fr_fdwrite(int fd, struct ast_frame *frame);
/* Send a hangup (NULL equivalent) on an fd */
//! Sends a hangup to an fd
/*!
* \param fd fd to write to
* Send a hangup (NULL equivalent) on an fd
* Returns 0 on success, -1 on failure
*/
int ast_fr_fdhangup(int fd);
/* Get a format by its name */
//! Get a format from a name
/*!
* \param name string of format
* Gets a format from a name.
* This returns the form of the format in binary on success, 0 on error.
*/
extern int ast_getformatbyname(char *name);
//! Pick the best codec
/* Choose the best codec... Uhhh... Yah. */
extern int ast_best_codec(int fmts);