sorcery: Create function ast_sorcery_lockable_alloc.

Create an alternative to ast_sorcery_generic_alloc which uses astobj2
shared locking. Use this new method for the 'struct ast_sip_aor' allocator.

Change-Id: I3f62f2ada64b622571950278fbb6ad57395b5d6f
This commit is contained in:
Corey Farrell
2016-08-26 18:22:51 -04:00
parent 131baf70d6
commit e875e1c12a
4 changed files with 58 additions and 31 deletions

View File

@@ -988,9 +988,29 @@ int ast_sorcery_changeset_create(const struct ast_variable *original, const stru
*
* \retval non-NULL success
* \retval NULL failure
*
* \note The returned object does not support AO2 locking.
*/
void *ast_sorcery_generic_alloc(size_t size, ao2_destructor_fn destructor);
/*!
* \since 14.1.0
* \brief Allocate a generic sorcery capable object with locking.
*
* \details Sorcery objects may be replaced with new allocations during reloads.
* If locking is required on sorcery objects it must be shared between the old
* object and the new one. lockobj can be any AO2 object with locking enabled,
* but in most cases named locks should be used to provide stable locking.
*
* \param size Size of the object
* \param destructor Optional destructor function
* \param lockobj An AO2 object that will provide locking.
*
* \retval non-NULL success
* \retval NULL failure
*/
void *ast_sorcery_lockable_alloc(size_t size, ao2_destructor_fn destructor, void *lockobj);
/*!
* \brief Allocate an object
*