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sorcery: Create function ast_sorcery_lockable_alloc.
Create an alternative to ast_sorcery_generic_alloc which uses astobj2 shared locking. Use this new method for the 'struct ast_sip_aor' allocator. Change-Id: I3f62f2ada64b622571950278fbb6ad57395b5d6f
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@@ -988,9 +988,29 @@ int ast_sorcery_changeset_create(const struct ast_variable *original, const stru
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*
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* \retval non-NULL success
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* \retval NULL failure
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*
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* \note The returned object does not support AO2 locking.
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*/
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void *ast_sorcery_generic_alloc(size_t size, ao2_destructor_fn destructor);
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/*!
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* \since 14.1.0
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* \brief Allocate a generic sorcery capable object with locking.
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*
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* \details Sorcery objects may be replaced with new allocations during reloads.
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* If locking is required on sorcery objects it must be shared between the old
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* object and the new one. lockobj can be any AO2 object with locking enabled,
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* but in most cases named locks should be used to provide stable locking.
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*
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* \param size Size of the object
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* \param destructor Optional destructor function
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* \param lockobj An AO2 object that will provide locking.
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*
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* \retval non-NULL success
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* \retval NULL failure
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*/
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void *ast_sorcery_lockable_alloc(size_t size, ao2_destructor_fn destructor, void *lockobj);
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/*!
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* \brief Allocate an object
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*
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