time to execute while not servicing the channel. So, put the channel in
autoservice while the command is being executed.
(closes issue #10726, reported by mnicholson)
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of just saying that it is generally a worthless feature.
(Thanks to Jim Van Meggelen for pointing it out and providing the proposed text)
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was fixed by running Asterisk under valgrind.
(closes issue #10746, reported by arcivanov, patched by me)
*** IMPORTANT NOTE: We need to check to see if this same bug exists elsewhere.
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Asterisk will log a warning message letting the user know that one was already defined with that
name and is it skipping all further instances. This also will work for realtime queues but in order
for that to happen, the user would have to trigger a perfectly timed reload as a realtime queue is being
looked up, which is highly unlikely (but taken care of nonetheless).
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from being reallocated every time the queue is accessed.
I also removed a debug message I had accidentally left in on a previous commit.
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When building the outgoing list in try_calling(), a member reference is stored
in each outgoing entry. However, when this list got destroyed, the reference
was not released.
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to 'mem_iter' so that when refcounted queues are merged into trunk, there will be
little confusion regarding iterator names, especially when a queue and member iterator
are used in the same function.
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Reported by: stevefeinstein
Patches:
meetme-unmute-manager.diff uploaded by qwell (license 4)
Tested by: stevefeinstein
After looking over the code I agree with Qwell. Setting the file descriptor to conference each time just causes a fight back and forth.
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a realtime queue had callers waiting in it, then the queue would be removed from the queue list, but it would
not actually be freed (in fact, a debug message warning about a memory leak would come up). With this patch,
reloads do not touch realtime queues at all.
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streaming functions will report it. Secondly, not all non-zero returns from play_file mean that the announce file
wasn't found. Positive return values simply mean that a digit was pressed (most likely to skip through the announcement).
(closes issue #10612, reported and patched by dimas)
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changes in the realtime engine.
(issue #10424, reported by irroot, patch by me)
This patch creates a new function called update_realtime_member_field, which is a generic
function which will allow any one field of a realtime queue member to be updated. This patch
only uses this function to update the paused status of a queue member, but it lays the foundation
for persisting the state of a realtime member the same way that static members' state is maintained
when using the persistentmembers setting
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(closes issue 10541, reported by Alric, patched by me)
The REALLY nice things about this patch is that queue members now have a "realtime" field
which will be true if the member is a realtime member. This means we can check this value
prior to certain processing if it should ONLY be done for realtime members.
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locked, and then each individual queue is locked. Under the right circumstances, this could deadlock. As such, I have unlocked
the individual queue before locking the queue list, and then locked the queue back after the queue list is unlocked.
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