This fix involves moving the allocation of some temporary codec structures to the heap and also reduces the number of maximum payloads to something more sane for both regular and low memory builds.
(closes issue ASTERISK-20140)
Reported by: jonnt
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@370171 65c4cc65-6c06-0410-ace0-fbb531ad65f3