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so that if packetization of audio is close (but not equal) we don't end up flushing the audiohooks over small inconsistencies in synchronization. Related to issue #13005, and solves the issue for most people who were experiencing the problem. However, a small number of people are still experiencing the problem on long calls, so I am not closing the issue yet git-svn-id: https://origsvn.digium.com/svn/asterisk/branches/1.4@149204 65c4cc65-6c06-0410-ace0-fbb531ad65f3