Files
asterisk/apps/confbridge/conf_chan_announce.c
Kinsey Moore 5a8f32703c Filter channels used as internal mechanisms
This adds new flags to the channel tech properties that flag it as
different types of implementation detail used exclusively to provide a
feature. Examples of channels that would have these flags include the
announcement and recording channels used by confbridge which are the
only two marked as such by this patch.

Review: https://reviewboard.asterisk.org/r/2633/
(closes issue ASTERISK-21873)


git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@394808 65c4cc65-6c06-0410-ace0-fbb531ad65f3
2013-07-19 19:23:39 +00:00

209 lines
5.0 KiB
C

/*
* Asterisk -- An open source telephony toolkit.
*
* Copyright (C) 2013 Digium, Inc.
*
* Richard Mudgett <rmudgett@digium.com>
*
* See http://www.asterisk.org for more information about
* the Asterisk project. Please do not directly contact
* any of the maintainers of this project for assistance;
* the project provides a web site, mailing lists and IRC
* channels for your use.
*
* This program is free software, distributed under the terms of
* the GNU General Public License Version 2. See the LICENSE file
* at the top of the source tree.
*/
/*!
* \file
* \brief ConfBridge announcer channel driver
*
* \author Richard Mudgett <rmudgett@digium.com>
*
* See Also:
* \arg \ref AstCREDITS
*/
#include "asterisk.h"
ASTERISK_FILE_VERSION(__FILE__, "$Revision$")
#include "asterisk/channel.h"
#include "asterisk/bridging.h"
#include "asterisk/core_unreal.h"
#include "include/confbridge.h"
/* ------------------------------------------------------------------- */
/*! ConfBridge announcer channel private. */
struct announce_pvt {
/*! Unreal channel driver base class values. */
struct ast_unreal_pvt base;
/*! Conference bridge associated with this announcer. */
struct ast_bridge *bridge;
};
static int announce_call(struct ast_channel *chan, const char *addr, int timeout)
{
/* Make sure anyone calling ast_call() for this channel driver is going to fail. */
return -1;
}
static int announce_hangup(struct ast_channel *ast)
{
struct announce_pvt *p = ast_channel_tech_pvt(ast);
int res;
if (!p) {
return -1;
}
/* give the pvt a ref to fulfill calling requirements. */
ao2_ref(p, +1);
res = ast_unreal_hangup(&p->base, ast);
ao2_ref(p, -1);
return res;
}
static void announce_pvt_destructor(void *vdoomed)
{
struct announce_pvt *doomed = vdoomed;
ao2_cleanup(doomed->bridge);
doomed->bridge = NULL;
}
static struct ast_channel *announce_request(const char *type, struct ast_format_cap *cap, const struct ast_channel *requestor, const char *data, int *cause)
{
struct ast_channel *chan;
const char *conf_name = data;
RAII_VAR(struct confbridge_conference *, conference, NULL, ao2_cleanup);
RAII_VAR(struct announce_pvt *, pvt, NULL, ao2_cleanup);
conference = ao2_find(conference_bridges, conf_name, OBJ_KEY);
if (!conference) {
return NULL;
}
ast_assert(conference->bridge != NULL);
/* Allocate a new private structure and then Asterisk channels */
pvt = (struct announce_pvt *) ast_unreal_alloc(sizeof(*pvt), announce_pvt_destructor,
cap);
if (!pvt) {
return NULL;
}
ast_set_flag(&pvt->base, AST_UNREAL_NO_OPTIMIZATION);
ast_copy_string(pvt->base.name, conf_name, sizeof(pvt->base.name));
pvt->bridge = conference->bridge;
ao2_ref(pvt->bridge, +1);
chan = ast_unreal_new_channels(&pvt->base, conf_announce_get_tech(),
AST_STATE_UP, AST_STATE_UP, NULL, NULL, requestor, NULL);
if (chan) {
ast_answer(pvt->base.owner);
ast_answer(pvt->base.chan);
if (ast_channel_add_bridge_role(pvt->base.chan, "announcer")) {
ast_hangup(chan);
chan = NULL;
}
}
return chan;
}
static struct ast_channel_tech announce_tech = {
.type = "CBAnn",
.description = "Conference Bridge Announcing Channel",
.requester = announce_request,
.call = announce_call,
.hangup = announce_hangup,
.send_digit_begin = ast_unreal_digit_begin,
.send_digit_end = ast_unreal_digit_end,
.read = ast_unreal_read,
.write = ast_unreal_write,
.write_video = ast_unreal_write,
.exception = ast_unreal_read,
.indicate = ast_unreal_indicate,
.fixup = ast_unreal_fixup,
.send_html = ast_unreal_sendhtml,
.send_text = ast_unreal_sendtext,
.queryoption = ast_unreal_queryoption,
.setoption = ast_unreal_setoption,
.properties = AST_CHAN_TP_ANNOUNCER,
};
struct ast_channel_tech *conf_announce_get_tech(void)
{
return &announce_tech;
}
void conf_announce_channel_depart(struct ast_channel *chan)
{
struct announce_pvt *p = ast_channel_tech_pvt(chan);
if (!p) {
return;
}
ao2_ref(p, +1);
ao2_lock(p);
if (!ast_test_flag(&p->base, AST_UNREAL_CARETAKER_THREAD)) {
ao2_unlock(p);
ao2_ref(p, -1);
return;
}
ast_clear_flag(&p->base, AST_UNREAL_CARETAKER_THREAD);
chan = p->base.chan;
ao2_unlock(p);
ao2_ref(p, -1);
if (chan) {
ast_bridge_depart(chan);
ast_channel_unref(chan);
}
}
int conf_announce_channel_push(struct ast_channel *ast)
{
struct ast_bridge_features *features;
struct ast_channel *chan;
RAII_VAR(struct announce_pvt *, p, NULL, ao2_cleanup);
{
SCOPED_CHANNELLOCK(lock, ast);
p = ast_channel_tech_pvt(ast);
if (!p) {
return -1;
}
ao2_ref(p, +1);
chan = p->base.chan;
if (!chan) {
return -1;
}
ast_channel_ref(chan);
}
features = ast_bridge_features_new();
if (!features) {
ast_channel_unref(chan);
return -1;
}
ast_set_flag(&features->feature_flags, AST_BRIDGE_CHANNEL_FLAG_IMMOVABLE);
/* Impart the output channel into the bridge */
if (ast_bridge_impart(p->bridge, chan, NULL, features, 0)) {
ast_bridge_features_destroy(features);
ast_channel_unref(chan);
return -1;
}
ao2_lock(p);
ast_set_flag(&p->base, AST_UNREAL_CARETAKER_THREAD);
ao2_unlock(p);
return 0;
}