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fix switch_core_thread_session_end to not make the channel hangup
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@439 d0543943-73ff-0310-b7d9-9358b9ac24b2
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parent
3c70912026
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217b5e2735
src
@ -164,13 +164,13 @@ void playback_function(switch_core_session *session, char *data)
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switch_console_printf(SWITCH_CHANNEL_CONSOLE, "done playing file\n");
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switch_core_file_close(&fh);
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switch_core_session_kill_channel(session, SWITCH_SIG_KILL);
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//switch_core_session_kill_channel(session, SWITCH_SIG_KILL);
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switch_core_timer_destroy(&timer);
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switch_core_codec_destroy(&codec);
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switch_channel_hangup(channel);
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//switch_channel_hangup(channel);
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/* End the audio absorbing thread */
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switch_core_thread_session_end(&thread_session);
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@ -515,10 +515,6 @@ static void *switch_core_service_thread(switch_thread *thread, void *obj)
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/* Either add a timeout here or make damn sure the thread cannot get hung somehow (my preference) */
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SWITCH_DECLARE(void) switch_core_thread_session_end(switch_core_thread_session *thread_session)
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{
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switch_core_session *session = thread_session->objs[0];
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switch_core_session_kill_channel(session, SWITCH_SIG_KILL);
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if (thread_session->running > 0) {
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thread_session->running = -1;
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