fix issue where max event threads would always launch as soon as you only needed one more
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6f2976298f
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55eb2c5ccf
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@ -37,7 +37,7 @@
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#include "tpl.h"
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//#define SWITCH_EVENT_RECYCLE
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#define DISPATCH_QUEUE_LEN 100
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#define DISPATCH_QUEUE_LEN 10000
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//#define DEBUG_DISPATCH_QUEUES
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/*! \brief A node to store binded events */
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@ -291,6 +291,8 @@ static void *SWITCH_THREAD_FUNC switch_event_dispatch_thread(switch_thread_t *th
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}
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static int PENDING = 0;
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static switch_status_t switch_event_queue_dispatch_event(switch_event_t **eventp)
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{
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@ -302,11 +304,14 @@ static switch_status_t switch_event_queue_dispatch_event(switch_event_t **eventp
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while (event) {
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int launch = 0;
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switch_mutex_lock(EVENT_QUEUE_MUTEX);
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if (switch_queue_size(EVENT_DISPATCH_QUEUE) > (unsigned int)(DISPATCH_QUEUE_LEN * DISPATCH_THREAD_COUNT)) {
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launch++;
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if (!PENDING && switch_queue_size(EVENT_DISPATCH_QUEUE) > (unsigned int)(DISPATCH_QUEUE_LEN * DISPATCH_THREAD_COUNT)) {
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if (SOFT_MAX_DISPATCH + 1 > MAX_DISPATCH) {
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launch++;
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PENDING++;
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}
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}
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switch_mutex_unlock(EVENT_QUEUE_MUTEX);
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@ -315,6 +320,10 @@ static switch_status_t switch_event_queue_dispatch_event(switch_event_t **eventp
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if (SOFT_MAX_DISPATCH + 1 < MAX_DISPATCH) {
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switch_event_launch_dispatch_threads(SOFT_MAX_DISPATCH + 1);
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}
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switch_mutex_lock(EVENT_QUEUE_MUTEX);
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PENDING--;
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switch_mutex_unlock(EVENT_QUEUE_MUTEX);
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}
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*eventp = NULL;
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