add a debug_pool param to fsctl

This commit is contained in:
Seven Du 2013-11-16 14:17:41 +08:00
parent 50857cc82d
commit 7256caf278
3 changed files with 12 additions and 0 deletions

View File

@ -2601,6 +2601,7 @@ SWITCH_DECLARE(int) switch_stream_system_fork(const char *cmd, switch_stream_han
SWITCH_DECLARE(int) switch_stream_system(const char *cmd, switch_stream_handle_t *stream);
SWITCH_DECLARE(switch_call_direction_t) switch_ice_direction(switch_core_session_t *session);
SWITCH_DECLARE(void) switch_core_session_debug_pool(switch_stream_handle_t *stream);
SWITCH_END_EXTERN_C
#endif

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@ -2276,6 +2276,9 @@ SWITCH_STANDARD_API(ctl_function)
switch_core_session_ctl(command, &arg);
stream->write_function(stream, "+OK\n");
} else if (!strcasecmp(argv[0], "debug_pool")) {
switch_core_session_debug_pool(stream);
} else if (!strcasecmp(argv[0], "debug_sql")) {
int x = 0;
switch_core_session_ctl(SCSC_DEBUG_SQL, &x);
@ -6535,6 +6538,7 @@ SWITCH_MODULE_LOAD_FUNCTION(mod_commands_load)
switch_console_set_complete("add complete del");
switch_console_set_complete("add db_cache status");
switch_console_set_complete("add fsctl debug_level");
switch_console_set_complete("add fsctl debug_pool");
switch_console_set_complete("add fsctl debug_sql");
switch_console_set_complete("add fsctl last_sps");
switch_console_set_complete("add fsctl default_dtmf_duration");

View File

@ -37,6 +37,8 @@
#include "switch_core.h"
#include "private/switch_core_pvt.h"
#define DEBUG_THREAD_POOL
struct switch_session_manager session_manager;
SWITCH_DECLARE(void) switch_core_session_set_dmachine(switch_core_session_t *session, switch_ivr_dmachine_t *dmachine, switch_digit_action_target_t target)
@ -2984,6 +2986,11 @@ SWITCH_DECLARE(switch_status_t) switch_core_session_refresh_video(switch_core_se
return SWITCH_STATUS_FALSE;
}
SWITCH_DECLARE(void) switch_core_session_debug_pool(switch_stream_handle_t *stream)
{
stream->write_function(stream, "Thread pool: running:%d busy:%d popping:%d\n",
session_manager.running, session_manager.busy, session_manager.popping);
}
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