add support for BroadVoice16 and BroadVoice32 codecs
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@15464 d0543943-73ff-0310-b7d9-9358b9ac24b2
This commit is contained in:
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5dfcff4303
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77a2346071
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BASE=../../../..
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BV16=libbv16-0.1
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BV16_DIR=$(BASE)/libs/$(BV16)
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LOCAL_CFLAGS=-I$(BV16_DIR)/bv16 -I$(BV16_DIR)/bvcommon
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BV16_LA=$(BV16_DIR)/.libs/libbv16.la
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LOCAL_LIBADD=$(BV16_LA)
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include $(BASE)/build/modmake.rules
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$(BV16_DIR):
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$(GETLIB) $(BV16).tar.gz
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$(BV16_DIR)/Makefile: $(BV16_DIR)
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cd $(BV16_DIR) && CFLAGS=$(AM_CFLAGS) ./configure --disable-shared --with-pic
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$(BV16_LA): $(BV16_DIR)/Makefile
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cd $(BV16_DIR) && $(MAKE)
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$(TOUCH_TARGET)
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/*
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* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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* Copyright (C) 2005-2009, Anthony Minessale II <anthm@freeswitch.org>
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*
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* Version: MPL 1.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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*
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* The Initial Developer of the Original Code is
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* Anthony Minessale II <anthm@freeswitch.org>
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* Portions created by the Initial Developer are Copyright (C)
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Brian K. West <brian@freeswitch.org>
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*
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* mod_bv16.c -- BroadVoice32 (BV16) audio codec (http://www.broadcom.com/support/broadvoice/)
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*
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*/
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#include "switch.h"
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#include "bv16.h"
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#include "bitpack.h"
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SWITCH_MODULE_LOAD_FUNCTION(mod_bv16_load);
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SWITCH_MODULE_DEFINITION(mod_bv16, mod_bv16_load, NULL, NULL);
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#define FRAME_SIZE 40
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#define CODE_SIZE 5
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struct bv16_context {
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struct BV16_Encoder_State cs;
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struct BV16_Decoder_State ds;
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struct BV16_Bit_Stream ebs;
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struct BV16_Bit_Stream dbs;
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};
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static switch_status_t switch_bv16_init(switch_codec_t *codec, switch_codec_flag_t flags, const switch_codec_settings_t *codec_settings)
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{
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struct bv16_context *context = NULL;
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int encoding = (flags & SWITCH_CODEC_FLAG_ENCODE);
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int decoding = (flags & SWITCH_CODEC_FLAG_DECODE);
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if (!(encoding || decoding) || (!(context = switch_core_alloc(codec->memory_pool, sizeof(*context))))) {
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return SWITCH_STATUS_FALSE;
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}
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if (encoding) {
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Reset_BV16_Encoder(&context->cs);
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}
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if (decoding) {
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Reset_BV16_Decoder(&context->ds);
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}
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codec->private_info = context;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_bv16_destroy(switch_codec_t *codec)
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{
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codec->private_info = NULL;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_bv16_encode(switch_codec_t *codec,
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switch_codec_t *other_codec,
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void *decoded_data,
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uint32_t decoded_data_len,
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uint32_t decoded_rate, void *encoded_data, uint32_t *encoded_data_len, uint32_t *encoded_rate,
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unsigned int *flag)
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{
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struct bv16_context *context = codec->private_info;
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int16_t *cur_frame = decoded_data;
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uint16_t *target = encoded_data;
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int i, frames = decoded_data_len / (FRAME_SIZE * 2);
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if (!context) {
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return SWITCH_STATUS_FALSE;
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}
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*encoded_data_len = 0;
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for (i = 0; i < frames; i++) {
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BV16_Encode(&context->ebs, &context->cs, cur_frame);
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BV16_BitPack(target, &context->ebs);
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*encoded_data_len += CODE_SIZE * 2;
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cur_frame += FRAME_SIZE;
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target += CODE_SIZE;
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}
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_bv16_decode(switch_codec_t *codec,
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switch_codec_t *other_codec,
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void *encoded_data,
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uint32_t encoded_data_len,
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uint32_t encoded_rate, void *decoded_data, uint32_t *decoded_data_len, uint32_t *decoded_rate,
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unsigned int *flag)
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{
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struct bv16_context *context = codec->private_info;
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uint16_t *cur_frame = encoded_data;
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int16_t *target = decoded_data;
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int i, frames = encoded_data_len / (CODE_SIZE * 2);
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if (!context) {
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return SWITCH_STATUS_FALSE;
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}
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*decoded_data_len = 0;
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for (i = 0; i < frames; i++) {
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BV16_BitUnPack(cur_frame, &context->dbs);
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BV16_Decode(&context->dbs, &context->ds, target);
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cur_frame += CODE_SIZE;
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target += FRAME_SIZE;
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*decoded_data_len += FRAME_SIZE * 2;
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}
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return SWITCH_STATUS_SUCCESS;
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}
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SWITCH_MODULE_LOAD_FUNCTION(mod_bv16_load)
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{
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switch_codec_interface_t *codec_interface;
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/* connect my internal structure to the blank pointer passed to me */
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*module_interface = switch_loadable_module_create_module_interface(pool, modname);
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SWITCH_ADD_CODEC(codec_interface, "BroadVoice16 (BV16)");
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switch_core_codec_add_implementation(pool,
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codec_interface,
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SWITCH_CODEC_TYPE_AUDIO, /* enumeration defining the type of the codec */
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126, /* the IANA code number */
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"BV16", /* the IANA code name */
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NULL, /* default fmtp to send (can be overridden by the init function) */
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8000, /* samples transferred per second */
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8000, /* actual samples transferred per second */
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16000, /* bits transferred per second */
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20000, /* number of microseconds per frame */
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160, /* number of samples per frame */
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320, /* number of bytes per frame decompressed */
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40, /* number of bytes per frame compressed */
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1, /* number of channels represented */
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1, /* number of frames per network packet */
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switch_bv16_init, /* function to initialize a codec handle using this implementation */
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switch_bv16_encode, /* function to encode raw data into encoded data */
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switch_bv16_decode, /* function to decode encoded data into raw data */
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switch_bv16_destroy); /* deinitalize a codec handle using this implementation */
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/* indicate that the module should continue to be loaded */
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return SWITCH_STATUS_SUCCESS;
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}
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/* For Emacs:
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* Local Variables:
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* mode:c
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* indent-tabs-mode:t
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* tab-width:4
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* c-basic-offset:4
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* End:
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* For VIM:
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* vim:set softtabstop=4 shiftwidth=4 tabstop=4:
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*/
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BASE=../../../..
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BV32=libbv32-0.1
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BV32_DIR=$(BASE)/libs/$(BV32)
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LOCAL_CFLAGS=-I$(BV32_DIR)/bv32 -I$(BV32_DIR)/bvcommon
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BV32_LA=$(BV32_DIR)/.libs/libbv32.la
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LOCAL_LIBADD=$(BV32_LA)
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include $(BASE)/build/modmake.rules
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$(BV32_DIR):
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$(GETLIB) $(BV32).tar.gz
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$(BV32_DIR)/Makefile: $(BV32_DIR)
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cd $(BV32_DIR) && CFLAGS=$(AM_CFLAGS) ./configure --disable-shared --with-pic
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$(BV32_LA): $(BV32_DIR)/Makefile
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cd $(BV32_DIR) && $(MAKE)
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$(TOUCH_TARGET)
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@ -0,0 +1,175 @@
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/*
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* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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* Copyright (C) 2005-2009, Anthony Minessale II <anthm@freeswitch.org>
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*
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* Version: MPL 1.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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*
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* The Initial Developer of the Original Code is
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* Anthony Minessale II <anthm@freeswitch.org>
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* Portions created by the Initial Developer are Copyright (C)
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* Brian K. West <brian@freeswitch.org>
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*
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* mod_bv32.c -- BroadVoice32 (BV32) audio codec (http://www.broadcom.com/support/broadvoice/)
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*
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*/
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#include "switch.h"
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#include "bv32.h"
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#include "bitpack.h"
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SWITCH_MODULE_LOAD_FUNCTION(mod_bv32_load);
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SWITCH_MODULE_DEFINITION(mod_bv32, mod_bv32_load, NULL, NULL);
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#define FRAME_SIZE 80
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#define CODE_SIZE 10
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struct bv32_context {
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struct BV32_Encoder_State cs;
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struct BV32_Decoder_State ds;
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struct BV32_Bit_Stream ebs;
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struct BV32_Bit_Stream dbs;
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};
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static switch_status_t switch_bv32_init(switch_codec_t *codec, switch_codec_flag_t flags, const switch_codec_settings_t *codec_settings)
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{
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struct bv32_context *context = NULL;
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int encoding = (flags & SWITCH_CODEC_FLAG_ENCODE);
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int decoding = (flags & SWITCH_CODEC_FLAG_DECODE);
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if (!(encoding || decoding) || (!(context = switch_core_alloc(codec->memory_pool, sizeof(*context))))) {
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return SWITCH_STATUS_FALSE;
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}
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if (encoding) {
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Reset_BV32_Coder(&context->cs);
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}
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if (decoding) {
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Reset_BV32_Decoder(&context->ds);
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}
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codec->private_info = context;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_bv32_destroy(switch_codec_t *codec)
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{
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codec->private_info = NULL;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_bv32_encode(switch_codec_t *codec,
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switch_codec_t *other_codec,
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void *decoded_data,
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uint32_t decoded_data_len,
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uint32_t decoded_rate, void *encoded_data, uint32_t *encoded_data_len, uint32_t *encoded_rate,
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unsigned int *flag)
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{
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struct bv32_context *context = codec->private_info;
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int16_t *cur_frame = decoded_data;
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uint16_t *target = encoded_data;
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int i, frames = decoded_data_len / (FRAME_SIZE * 2);
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if (!context) {
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return SWITCH_STATUS_FALSE;
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}
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*encoded_data_len = 0;
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for (i = 0; i < frames; i++) {
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BV32_Encode(&context->ebs, &context->cs, cur_frame);
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BV32_BitPack(target, &context->ebs);
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*encoded_data_len += CODE_SIZE * 2;
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cur_frame += FRAME_SIZE;
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target += CODE_SIZE;
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}
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_bv32_decode(switch_codec_t *codec,
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switch_codec_t *other_codec,
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void *encoded_data,
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uint32_t encoded_data_len,
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uint32_t encoded_rate, void *decoded_data, uint32_t *decoded_data_len, uint32_t *decoded_rate,
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unsigned int *flag)
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{
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struct bv32_context *context = codec->private_info;
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uint16_t *cur_frame = encoded_data;
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int16_t *target = decoded_data;
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int i, frames = encoded_data_len / (CODE_SIZE * 2);
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if (!context) {
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return SWITCH_STATUS_FALSE;
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}
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*decoded_data_len = 0;
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for (i = 0; i < frames; i++) {
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BV32_BitUnPack(cur_frame, &context->dbs);
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BV32_Decode(&context->dbs, &context->ds, target);
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cur_frame += CODE_SIZE;
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target += FRAME_SIZE;
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*decoded_data_len += FRAME_SIZE * 2;
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}
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return SWITCH_STATUS_SUCCESS;
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}
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SWITCH_MODULE_LOAD_FUNCTION(mod_bv32_load)
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{
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switch_codec_interface_t *codec_interface;
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/* connect my internal structure to the blank pointer passed to me */
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*module_interface = switch_loadable_module_create_module_interface(pool, modname);
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SWITCH_ADD_CODEC(codec_interface, "BroadVoice32 (BV32)");
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switch_core_codec_add_implementation(pool,
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codec_interface,
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SWITCH_CODEC_TYPE_AUDIO, /* enumeration defining the type of the codec */
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127, /* the IANA code number */
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"BV32", /* the IANA code name */
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NULL, /* default fmtp to send (can be overridden by the init function) */
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16000, /* samples transferred per second */
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16000, /* actual samples transferred per second */
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32000, /* bits transferred per second */
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20000, /* number of microseconds per frame */
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320, /* number of samples per frame */
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640, /* number of bytes per frame decompressed */
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80, /* number of bytes per frame compressed */
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1, /* number of channels represented */
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1, /* number of frames per network packet */
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switch_bv32_init, /* function to initialize a codec handle using this implementation */
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switch_bv32_encode, /* function to encode raw data into encoded data */
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switch_bv32_decode, /* function to decode encoded data into raw data */
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switch_bv32_destroy); /* deinitalize a codec handle using this implementation */
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/* indicate that the module should continue to be loaded */
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return SWITCH_STATUS_SUCCESS;
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}
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/* For Emacs:
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* Local Variables:
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* mode:c
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* indent-tabs-mode:t
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* tab-width:4
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* c-basic-offset:4
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* End:
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* For VIM:
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* vim:set softtabstop=4 shiftwidth=4 tabstop=4:
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*/
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