clean up ivr_menu a little, prevent recursion

git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@12295 d0543943-73ff-0310-b7d9-9358b9ac24b2
This commit is contained in:
Brian West 2009-02-26 16:49:32 +00:00
parent 71893423d0
commit 9c17221b23
1 changed files with 28 additions and 17 deletions

View File

@ -57,6 +57,7 @@ struct switch_ivr_menu {
struct switch_ivr_menu_action *actions;
struct switch_ivr_menu *next;
switch_memory_pool_t *pool;
int stack_count;
};
struct switch_ivr_menu_action {
@ -207,6 +208,8 @@ SWITCH_DECLARE(switch_status_t) switch_ivr_menu_init(switch_ivr_menu_t ** new_me
switch_set_flag(menu, SWITCH_IVR_MENU_FLAG_STACK);
}
menu->buf = switch_core_alloc(menu->pool, 1024);
*new_menu = menu;
return SWITCH_STATUS_SUCCESS;
@ -263,15 +266,15 @@ SWITCH_DECLARE(switch_status_t) switch_ivr_menu_bind_function(switch_ivr_menu_t
return SWITCH_STATUS_MEMERR;
}
SWITCH_DECLARE(switch_status_t) switch_ivr_menu_stack_free(switch_ivr_menu_t * stack)
SWITCH_DECLARE(switch_status_t) switch_ivr_menu_stack_free(switch_ivr_menu_t *stack)
{
switch_status_t status = SWITCH_STATUS_FALSE;
if (stack != NULL && stack->pool != NULL) {
if (switch_test_flag(stack, SWITCH_IVR_MENU_FLAG_STACK)
&& switch_test_flag(stack, SWITCH_IVR_MENU_FLAG_FREEPOOL)) {
switch_memory_pool_t *pool = stack->pool;
status = switch_core_destroy_memory_pool(&pool);
switch_memory_pool_t *pool = stack->pool;
status = switch_core_destroy_memory_pool(&pool);
} else {
status = SWITCH_STATUS_SUCCESS;
}
@ -363,7 +366,7 @@ static switch_status_t play_and_collect(switch_core_session_t *session, switch_i
return status;
}
SWITCH_DECLARE(switch_status_t) switch_ivr_menu_execute(switch_core_session_t *session, switch_ivr_menu_t * stack, char *name, void *obj)
SWITCH_DECLARE(switch_status_t) switch_ivr_menu_execute(switch_core_session_t *session, switch_ivr_menu_t *stack, char *name, void *obj)
{
int reps = 0, errs = 0, timeouts = 0, match = 0, running = 1;
char *greeting_sound = NULL, *aptr = NULL;
@ -373,10 +376,15 @@ SWITCH_DECLARE(switch_status_t) switch_ivr_menu_execute(switch_core_session_t *s
switch_ivr_menu_t *menu;
switch_channel_t *channel;
switch_status_t status = SWITCH_STATUS_SUCCESS;
if (++stack->stack_count > 12) {
switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_ERROR, "Too many levels of recursion.\n");
switch_goto_status(SWITCH_STATUS_FALSE, end);
}
if (!session || !stack || switch_strlen_zero(name)) {
switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_ERROR, "Invalid menu context\n");
return SWITCH_STATUS_FALSE;
switch_goto_status(SWITCH_STATUS_FALSE, end);
}
channel = switch_core_session_get_channel(session);
@ -384,12 +392,7 @@ SWITCH_DECLARE(switch_status_t) switch_ivr_menu_execute(switch_core_session_t *s
if (!(menu = switch_ivr_menu_find(stack, name))) {
switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_ERROR, "Invalid Menu!\n");
return SWITCH_STATUS_FALSE;
}
if (!(menu->buf = malloc(menu->inlen + 1))) {
switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_ERROR, "No Memory!\n");
return SWITCH_STATUS_FALSE;
switch_goto_status(SWITCH_STATUS_FALSE, end);
}
if(!switch_strlen_zero(menu->tts_engine) && !switch_strlen_zero(menu->tts_voice)) {
@ -480,8 +483,12 @@ SWITCH_DECLARE(switch_status_t) switch_ivr_menu_execute(switch_core_session_t *s
status = switch_ivr_play_file(session, NULL, aptr, NULL);
break;
case SWITCH_IVR_ACTION_EXECMENU:
reps = -1;
status = switch_ivr_menu_execute(session, stack, aptr, obj);
if (!strcmp(aptr, menu->name)) {
status = SWITCH_STATUS_SUCCESS;
} else {
reps = -1;
status = switch_ivr_menu_execute(session, stack, aptr, obj);
}
break;
case SWITCH_IVR_ACTION_EXECAPP:
{
@ -552,12 +559,16 @@ SWITCH_DECLARE(switch_status_t) switch_ivr_menu_execute(switch_core_session_t *s
}
}
switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_DEBUG, "exit-sound '%s'\n", menu->exit_sound);
if (!switch_strlen_zero(menu->exit_sound)) {
status = play_and_collect(session, menu, menu->exit_sound, 0);
if (stack->stack_count == 1) {
switch_log_printf(SWITCH_CHANNEL_LOG, SWITCH_LOG_DEBUG, "exit-sound '%s'\n", menu->exit_sound);
if (!switch_strlen_zero(menu->exit_sound)) {
status = play_and_collect(session, menu, menu->exit_sound, 0);
}
}
switch_safe_free(menu->buf);
end:
stack->stack_count--;
return status;
}