work in progress not fully functional yet
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BASE=../../../..
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CODEC2_DIR=$(switch_srcdir)/libs/libcodec2-1.0
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CODEC2_BUILDDIR=$(switch_builddir)/libs/libcodec2-1.0
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CODEC2LA=$(CODEC2_BUILDDIR)/src/libcodec2.la
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LOCAL_CFLAGS=-I$(CODEC2_DIR)/include -I$(CODEC2_BUILDDIR)/src
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LOCAL_LIBADD=$(CODEC2LA)
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include $(BASE)/build/modmake.rules
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$(CODEC2LA): $(CODEC2_DIR) $(CODEC2_DIR)/.update
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cd $(CODEC2_BUILDDIR) && $(MAKE)
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$(TOUCH_TARGET)
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/*
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* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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* Copyright (C) 2005-2010, Anthony Minessale II <anthm@freeswitch.org>
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*
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* Version: MPL 1.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is FreeSWITCH Modular Media Switching Software Library
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*
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* The Initial Developer of the Original Code is
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* Brian West <brian@freeswitch.org>
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* Portions created by the Initial Developer are Copyright (C)
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* mod_codec2 -- FreeSWITCH CODEC2 Module
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*
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*/
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#include <switch.h>
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#include <codec2.h>
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SWITCH_MODULE_LOAD_FUNCTION(mod_codec2_load);
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SWITCH_MODULE_DEFINITION(mod_codec2, mod_codec2_load, NULL, NULL);
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struct codec2_context {
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void *encoder;
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void *decoder;
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};
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static switch_status_t switch_codec2_init(switch_codec_t *codec, switch_codec_flag_t flags, const switch_codec_settings_t *codec_settings)
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{
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uint32_t encoding, decoding;
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struct codec2_context *context = NULL;
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encoding = (flags & SWITCH_CODEC_FLAG_ENCODE);
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decoding = (flags & SWITCH_CODEC_FLAG_DECODE);
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if (!(encoding || decoding)) {
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return SWITCH_STATUS_FALSE;
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}
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if (!(context = switch_core_alloc(codec->memory_pool, sizeof(*context)))) {
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return SWITCH_STATUS_FALSE;
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}
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context->encoder = codec2_create();
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context->decoder = codec2_create();
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codec->private_info = context;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_codec2_encode(switch_codec_t *codec, switch_codec_t *other_codec,
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void *decoded_data,
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uint32_t decoded_data_len,
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uint32_t decoded_rate,
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void *encoded_data,
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uint32_t *encoded_data_len,
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uint32_t *encoded_rate,
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unsigned int *flag)
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{
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struct codec2_context *context = codec->private_info;
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switch_assert(decoded_data_len == 160 * 2);
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codec2_encode(context->encoder, encoded_data, decoded_data);
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*encoded_data_len = 7; /* 51 bits */
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*encoded_rate = 8000;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_codec2_decode(switch_codec_t *codec,
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switch_codec_t *other_codec,
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void *encoded_data,
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uint32_t encoded_data_len,
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uint32_t encoded_rate,
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void *decoded_data,
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uint32_t *decoded_data_len,
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uint32_t *decoded_rate,
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unsigned int *flag)
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{
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struct codec2_context *context = codec->private_info;
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switch_assert(encoded_data_len == 7);
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codec2_encode(context->decoder, decoded_data, encoded_data);
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*decoded_data_len = 160 * 2; /* 160 samples */
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*decoded_rate = 8000;
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return SWITCH_STATUS_SUCCESS;
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}
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static switch_status_t switch_codec2_destroy(switch_codec_t *codec)
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{
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struct codec2_context *context = codec->private_info;
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codec2_destroy(context->encoder);
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codec2_destroy(context->decoder);
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context->encoder = NULL;
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context->decoder = NULL;
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return SWITCH_STATUS_SUCCESS;
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}
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SWITCH_MODULE_LOAD_FUNCTION(mod_codec2_load)
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{
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switch_codec_interface_t *codec_interface;
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*module_interface = switch_loadable_module_create_module_interface(pool, modname);
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SWITCH_ADD_CODEC(codec_interface, "CODEC2 2550bps");
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switch_core_codec_add_implementation(pool, codec_interface,
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SWITCH_CODEC_TYPE_AUDIO,
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0,
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"CODEC2",
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NULL,
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8000, /* samples/sec */
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8000, /* samples/sec */
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2550, /* bps */
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20000, /* ptime */
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160, /* samples decoded */
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320, /* bytes decoded */
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7, /* bytes encoded */
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1, /* channels */
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1, /* frames/packet */
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switch_codec2_init,
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switch_codec2_encode,
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switch_codec2_decode,
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switch_codec2_destroy);
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return SWITCH_STATUS_SUCCESS;
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}
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/* For Emacs:
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* Local Variables:
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* mode:c
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* indent-tabs-mode:t
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* tab-width:4
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* c-basic-offset:4
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* End:
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* For VIM:
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* vim:set softtabstop=4 shiftwidth=4 tabstop=4:
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*/
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