freeswitch/libs/unimrcp/platforms/umc/include/recogsession.h

76 lines
2.4 KiB
C++

/*
* Copyright 2008-2014 Arsen Chaloyan
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*
* $Id: recogsession.h 2136 2014-07-04 06:33:36Z achaloyan@gmail.com $
*/
#ifndef RECOG_SESSION_H
#define RECOG_SESSION_H
/**
* @file recogsession.h
* @brief Recognizer Session
*/
#include "umcsession.h"
class RecogScenario;
struct RecogChannel;
class RecogSession : public UmcSession
{
public:
/* ============================ CREATORS =================================== */
RecogSession(const RecogScenario* pScenario);
virtual ~RecogSession();
protected:
/* ============================ MANIPULATORS =============================== */
virtual bool Start();
virtual bool Stop();
RecogChannel* CreateRecogChannel();
bool StartRecognition(mrcp_channel_t* pMrcpChannel);
bool OnDefineGrammar(mrcp_channel_t* pMrcpChannel);
mrcp_message_t* CreateDefineGrammarRequest(mrcp_channel_t* pMrcpChannel);
mrcp_message_t* CreateRecognizeRequest(mrcp_channel_t* pMrcpChannel);
static bool ParseNLSMLResult(mrcp_message_t* pMrcpMessage);
FILE* GetAudioIn(const mpf_codec_descriptor_t* pDescriptor, apr_pool_t* pool) const;
/* ============================ HANDLERS =================================== */
virtual bool OnSessionTerminate(mrcp_sig_status_code_e status);
virtual bool OnChannelAdd(mrcp_channel_t* channel, mrcp_sig_status_code_e status);
virtual bool OnMessageReceive(mrcp_channel_t* channel, mrcp_message_t* message);
/* ============================ ACCESSORS ================================== */
const RecogScenario* GetScenario() const;
private:
/* ============================ DATA ======================================= */
RecogChannel* m_pRecogChannel;
const char* m_ContentId;
};
/* ============================ INLINE METHODS ============================= */
inline const RecogScenario* RecogSession::GetScenario() const
{
return (RecogScenario*)m_pScenario;
}
#endif /* RECOG_SESSION_H */