freeswitch/src/dotnet/Marshaling/BufferMarshaler.cs
James Green 1fdc0a26a7 Changed namespace.
git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@2720 d0543943-73ff-0310-b7d9-9358b9ac24b2
2006-09-17 03:30:31 +00:00

81 lines
2.3 KiB
C#
Executable File

/*
* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
* Copyright (C) 2006, James Martelletti <james@nerdc0re.com>
*
* Version: MPL 1.1
*
* The contents of this file are subject to the Mozilla Public License Version
* 1.1 (the "License"); you may not use this file except in compliance with
* the License. You may obtain a copy of the License at
* http://www.mozilla.org/MPL/
*
* Software distributed under the License is distributed on an "AS IS" basis,
* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
* for the specific language governing rights and limitations under the
* License.
*
* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
*
* The Initial Developer of the Original Code is
* James Martelletti <james@nerdc0re.com>
* Portions created by the Initial Developer are Copyright (C)
* the Initial Developer. All Rights Reserved.
*
* Contributor(s):
*
* James Martelletti <james@nerdc0re.com>
*
*
* BufferMarshaler.cs --
*
*/
using System;
using System.Runtime.InteropServices;
using FreeSwitch.Marshaling.Types;
using FreeSwitch.Types;
namespace FreeSwitch.Marshaling
{
class BufferMarshaler : ICustomMarshaler
{
private static BufferMarshaler Instance = new BufferMarshaler();
public static ICustomMarshaler GetInstance(string s)
{
return Instance;
}
public void CleanUpManagedData(object o)
{
}
public void CleanUpNativeData(IntPtr pNativeData)
{
}
public int GetNativeDataSize()
{
return IntPtr.Size;
}
public IntPtr MarshalManagedToNative(object obj)
{
FreeSwitch.Types.Buffer buffer = (FreeSwitch.Types.Buffer)obj;
return buffer.marshaledObject.Handle;
}
public object MarshalNativeToManaged(IntPtr bufferPtr)
{
FreeSwitch.Types.Buffer buffer = new FreeSwitch.Types.Buffer();
BufferMarshal bufferMarshal = new BufferMarshal();
Marshal.PtrToStructure(bufferPtr, bufferMarshal);
buffer.marshaledObject = new HandleRef(bufferMarshal, bufferPtr);
return buffer;
}
}
}