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git-svn-id: http://svn.freeswitch.org/svn/freeswitch/trunk@2720 d0543943-73ff-0310-b7d9-9358b9ac24b2
81 lines
2.3 KiB
C#
Executable File
81 lines
2.3 KiB
C#
Executable File
/*
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* FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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* Copyright (C) 2006, James Martelletti <james@nerdc0re.com>
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*
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* Version: MPL 1.1
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*
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* The contents of this file are subject to the Mozilla Public License Version
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* 1.1 (the "License"); you may not use this file except in compliance with
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* the License. You may obtain a copy of the License at
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* http://www.mozilla.org/MPL/
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*
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* Software distributed under the License is distributed on an "AS IS" basis,
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* WITHOUT WARRANTY OF ANY KIND, either express or implied. See the License
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* for the specific language governing rights and limitations under the
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* License.
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*
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* The Original Code is FreeSWITCH Modular Media Switching Software Library / Soft-Switch Application
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*
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* The Initial Developer of the Original Code is
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* James Martelletti <james@nerdc0re.com>
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* Portions created by the Initial Developer are Copyright (C)
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* the Initial Developer. All Rights Reserved.
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*
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* Contributor(s):
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*
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* James Martelletti <james@nerdc0re.com>
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*
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*
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* BufferMarshaler.cs --
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*
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*/
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using System;
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using System.Runtime.InteropServices;
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using FreeSwitch.Marshaling.Types;
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using FreeSwitch.Types;
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namespace FreeSwitch.Marshaling
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{
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class BufferMarshaler : ICustomMarshaler
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{
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private static BufferMarshaler Instance = new BufferMarshaler();
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public static ICustomMarshaler GetInstance(string s)
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{
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return Instance;
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}
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public void CleanUpManagedData(object o)
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{
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}
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public void CleanUpNativeData(IntPtr pNativeData)
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{
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}
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public int GetNativeDataSize()
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{
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return IntPtr.Size;
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}
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public IntPtr MarshalManagedToNative(object obj)
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{
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FreeSwitch.Types.Buffer buffer = (FreeSwitch.Types.Buffer)obj;
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return buffer.marshaledObject.Handle;
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}
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public object MarshalNativeToManaged(IntPtr bufferPtr)
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{
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FreeSwitch.Types.Buffer buffer = new FreeSwitch.Types.Buffer();
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BufferMarshal bufferMarshal = new BufferMarshal();
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Marshal.PtrToStructure(bufferPtr, bufferMarshal);
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buffer.marshaledObject = new HandleRef(bufferMarshal, bufferPtr);
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return buffer;
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}
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}
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}
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