get rid of strings
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770721e2c8
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7ba40df46e
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@ -495,7 +495,7 @@ namespace ratgdo {
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{
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LightState val = static_cast<LightState>(this->store_.lightState);
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ESP_LOGD(TAG, "Light state %s", light_state_to_string(val));
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for (auto *child : this->children_) {
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for (auto* child : this->children_) {
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child->on_light_state(val);
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}
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}
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@ -504,7 +504,7 @@ namespace ratgdo {
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{
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LockState val = static_cast<LockState>(this->store_.lockState);
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ESP_LOGD(TAG, "Lock state %s", lock_state_to_string(val));
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for (auto *child : this->children_) {
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for (auto* child : this->children_) {
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child->on_lock_state(val);
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}
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}
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@ -513,20 +513,20 @@ namespace ratgdo {
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{
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MotionState val = static_cast<MotionState>(this->store_.motionState);
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ESP_LOGD(TAG, "Motion state %s", motion_state_to_string(val));
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for (auto *child : this->children_) {
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for (auto* child : this->children_) {
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child->on_motion_state(val);
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}
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this->store_.motionState = MotionState::MOTION_STATE_CLEAR; // reset motion state
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for (auto *child : this->children_) {
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for (auto* child : this->children_) {
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child->on_motion_state(MotionState::MOTION_STATE_CLEAR);
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}
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}
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}
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void RATGDOComponent::sendObstructionStatus()
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{
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ObstructionState val = static_cast<ObstructionState>(this->store_.obstructionState);
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ESP_LOGD(TAG, "Obstruction state %s", obstruction_state_to_string(val));
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for (auto *child : this->children_) {
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for (auto* child : this->children_) {
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child->on_obstruction_state(val);
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}
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this->status_obst_pin_->digital_write(this->store_.obstructionState == 0);
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