remove debug logging
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parent
fb9bff6a05
commit
b1e25b9e71
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@ -19,7 +19,6 @@ namespace ratgdo {
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}
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void RATGDONumber::control(float value)
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{
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ESP_LOGD(TAG, "name: %s this->type_:%d control: %f", this->get_name(), this->number_type_, value);
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this->parent_->setRollingCodeCounter(value);
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this->publish_state(value);
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}
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@ -56,7 +56,7 @@ namespace ratgdo {
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this->input_obst_pin_->attach_interrupt(RATGDOStore::isrObstruction, &this->store_, gpio::INTERRUPT_ANY_EDGE);
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ESP_LOGD(TAG, "Syncing rolling code counter after reboot...");
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ESP_LOGV(TAG, "Syncing rolling code counter after reboot...");
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sync(); // reboot/sync to the opener on startup
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}
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@ -102,7 +102,7 @@ namespace ratgdo {
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this->motionState = MotionState::MOTION_STATE_CLEAR; // when the status message is read, reset motion state to 0|clear
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this->motorState = MotorState::MOTOR_STATE_OFF; // when the status message is read, reset motor state to 0|off
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// obstruction = (byte1 >> 6) & 1; // unreliable due to the time it takes to register an obstruction
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ESP_LOGD(TAG, "Door: %d Light: %d Lock: %d", this->doorState, this->lightState, this->lockState);
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ESP_LOGV(TAG, "Door: %d Light: %d Lock: %d", this->doorState, this->lightState, this->lockState);
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} else if (cmd == 0x281) {
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if (this->lightState == LightState::LIGHT_STATE_ON) {
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@ -110,21 +110,21 @@ namespace ratgdo {
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} else {
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this->lightState = LightState::LIGHT_STATE_ON;
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}
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ESP_LOGD(TAG, "Light: %d (toggle)", this->lightState);
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ESP_LOGV(TAG, "Light: %d (toggle)", this->lightState);
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} else if (cmd == 0x284) {
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this->motorState = MotorState::MOTOR_STATE_ON;
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} else if (cmd == 0x280) {
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this->buttonState = byte1 == 1 ? ButtonState::BUTTON_STATE_PRESSED : ButtonState::BUTTON_STATE_RELEASED;
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ESP_LOGD(TAG, "Pressed: %d", this->buttonState);
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ESP_LOGV(TAG, "Pressed: %d", this->buttonState);
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} else if (cmd == 0x48c) {
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this->openings = (byte1 << 8) | byte2;
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ESP_LOGD(TAG, "Openings: %d", this->openings);
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ESP_LOGV(TAG, "Openings: %d", this->openings);
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} else if (cmd == 0x285) {
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this->motionState = MotionState::MOTION_STATE_DETECTED; // toggle bit
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ESP_LOGD(TAG, "Motion: %d (toggle)", this->motionState);
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ESP_LOGV(TAG, "Motion: %d (toggle)", this->motionState);
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} else {
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// 0x84 -- is it used?
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ESP_LOGD(TAG, "Unknown command: %04x", cmd);
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ESP_LOGV(TAG, "Unknown command: %04x", cmd);
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}
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return cmd;
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}
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@ -141,7 +141,7 @@ namespace ratgdo {
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void RATGDOComponent::setRollingCodeCounter(uint32_t counter)
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{
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ESP_LOGD(TAG, "Set rolling code counter to %d", counter);
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ESP_LOGV(TAG, "Set rolling code counter to %d", counter);
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this->rollingCodeCounter = counter;
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this->pref_.save(&this->rollingCodeCounter);
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sendRollingCodeChanged();
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@ -165,7 +165,7 @@ namespace ratgdo {
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void RATGDOComponent::printRollingCode()
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{
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ESP_LOGD(TAG, "Counter: %d Send code: [%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X]",
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ESP_LOGV(TAG, "Counter: %d Send code: [%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X%02X]",
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this->rollingCodeCounter,
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this->txRollingCode[0],
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this->txRollingCode[1],
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@ -232,12 +232,12 @@ namespace ratgdo {
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static bool isStatus = false;
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if (!this->available()) {
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// ESP_LOGD(TAG, "No data available input:%d output:%d", this->input_gdo_pin_->get_pin(), this->output_gdo_pin_->get_pin());
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// ESP_LOGV(TAG, "No data available input:%d output:%d", this->input_gdo_pin_->get_pin(), this->output_gdo_pin_->get_pin());
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return;
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}
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uint8_t serData;
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if (!this->read_byte(&serData)) {
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ESP_LOGD(TAG, "Failed to read byte");
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ESP_LOGV(TAG, "Failed to read byte");
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return;
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}
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if (!reading) {
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@ -281,7 +281,7 @@ namespace ratgdo {
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{
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if (this->doorState != this->previousDoorState) {
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DoorState val = static_cast<DoorState>(this->doorState);
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ESP_LOGD(TAG, "Door state: %s", door_state_to_string(val));
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ESP_LOGV(TAG, "Door state: %s", door_state_to_string(val));
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for (auto* child : this->children_) {
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child->on_door_state(val);
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}
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@ -289,7 +289,7 @@ namespace ratgdo {
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}
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if (this->lightState != this->previousLightState) {
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LightState val = static_cast<LightState>(this->lightState);
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ESP_LOGD(TAG, "Light state %s (%d)", light_state_to_string(val), this->lightState);
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ESP_LOGV(TAG, "Light state %s (%d)", light_state_to_string(val), this->lightState);
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for (auto* child : this->children_) {
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child->on_light_state(val);
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}
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@ -297,7 +297,7 @@ namespace ratgdo {
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}
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if (this->lockState != this->previousLockState) {
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LockState val = static_cast<LockState>(this->lockState);
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ESP_LOGD(TAG, "Lock state %s", lock_state_to_string(val));
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ESP_LOGV(TAG, "Lock state %s", lock_state_to_string(val));
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for (auto* child : this->children_) {
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child->on_lock_state(val);
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}
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@ -305,7 +305,7 @@ namespace ratgdo {
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}
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if (this->obstructionState != this->previousObstructionState) {
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ObstructionState val = static_cast<ObstructionState>(this->obstructionState);
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ESP_LOGD(TAG, "Obstruction state %s", obstruction_state_to_string(val));
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ESP_LOGV(TAG, "Obstruction state %s", obstruction_state_to_string(val));
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for (auto* child : this->children_) {
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child->on_obstruction_state(val);
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}
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@ -313,7 +313,7 @@ namespace ratgdo {
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}
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if (this->motorState != this->previousMotorState) {
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MotorState val = static_cast<MotorState>(this->motorState);
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ESP_LOGD(TAG, "Motor state %s", motor_state_to_string(val));
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ESP_LOGV(TAG, "Motor state %s", motor_state_to_string(val));
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for (auto* child : this->children_) {
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child->on_motor_state(val);
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}
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@ -321,7 +321,7 @@ namespace ratgdo {
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}
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if (this->motionState != this->previousMotionState) {
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MotionState val = static_cast<MotionState>(this->motionState);
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ESP_LOGD(TAG, "Motion state %s", motion_state_to_string(val));
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ESP_LOGV(TAG, "Motion state %s", motion_state_to_string(val));
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for (auto* child : this->children_) {
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child->on_motion_state(val);
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}
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@ -329,14 +329,14 @@ namespace ratgdo {
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}
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if (this->buttonState != this->previousButtonState) {
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ButtonState val = static_cast<ButtonState>(this->buttonState);
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ESP_LOGD(TAG, "Button state %s", button_state_to_string(val));
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ESP_LOGV(TAG, "Button state %s", button_state_to_string(val));
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for (auto* child : this->children_) {
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child->on_button_state(val);
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}
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this->previousButtonState = this->buttonState;
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}
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if (this->openings != this->previousOpenings) {
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ESP_LOGD(TAG, "Openings: %d", this->openings);
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ESP_LOGV(TAG, "Openings: %d", this->openings);
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for (auto* child : this->children_) {
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child->on_openings_change(this->openings);
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}
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@ -394,7 +394,7 @@ namespace ratgdo {
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void RATGDOComponent::openDoor()
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{
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if (this->doorState == DoorState::DOOR_STATE_OPEN || this->doorState == DoorState::DOOR_STATE_OPENING) {
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ESP_LOGD(TAG, "The door is already %s", door_state_to_string(static_cast<DoorState>(this->doorState)));
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ESP_LOGV(TAG, "The door is already %s", door_state_to_string(static_cast<DoorState>(this->doorState)));
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return;
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}
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toggleDoor();
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@ -403,7 +403,7 @@ namespace ratgdo {
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void RATGDOComponent::closeDoor()
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{
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if (this->doorState == DoorState::DOOR_STATE_CLOSED || this->doorState == DoorState::DOOR_STATE_CLOSING) {
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ESP_LOGD(TAG, "The door is already %s", door_state_to_string(static_cast<DoorState>(this->doorState)));
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ESP_LOGV(TAG, "The door is already %s", door_state_to_string(static_cast<DoorState>(this->doorState)));
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return;
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}
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toggleDoor();
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@ -412,7 +412,7 @@ namespace ratgdo {
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void RATGDOComponent::stopDoor()
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{
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if (this->doorState != DoorState::DOOR_STATE_OPENING && this->doorState != DoorState::DOOR_STATE_CLOSING) {
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ESP_LOGD(TAG, "The door is not moving.");
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ESP_LOGV(TAG, "The door is not moving.");
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return;
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}
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toggleDoor();
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@ -433,7 +433,7 @@ namespace ratgdo {
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void RATGDOComponent::lightOn()
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{
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if (this->lightState == LightState::LIGHT_STATE_ON) {
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ESP_LOGD(TAG, "The light is already on");
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ESP_LOGV(TAG, "The light is already on");
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return;
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}
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toggleLight();
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@ -445,7 +445,7 @@ namespace ratgdo {
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void RATGDOComponent::lightOff()
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{
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if (this->lightState == LightState::LIGHT_STATE_OFF) {
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ESP_LOGD(TAG, "The light is already off");
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ESP_LOGV(TAG, "The light is already off");
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return;
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}
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toggleLight();
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@ -463,7 +463,7 @@ namespace ratgdo {
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void RATGDOComponent::lock()
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{
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if (this->lockState == LockState::LOCK_STATE_LOCKED) {
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ESP_LOGD(TAG, "already locked");
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ESP_LOGV(TAG, "already locked");
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return;
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}
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toggleLock();
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@ -472,7 +472,7 @@ namespace ratgdo {
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void RATGDOComponent::unlock()
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{
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if (this->lockState == LockState::LOCK_STATE_UNLOCKED) {
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ESP_LOGD(TAG, "already unlocked");
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ESP_LOGV(TAG, "already unlocked");
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return;
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}
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toggleLock();
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@ -39,4 +39,3 @@ wifi:
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ap:
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logger:
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level: DEBUG
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