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Make indications work more efficiently and without heavy floating point (bug #5360)
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@6796 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -61,10 +61,14 @@ static int midi_tohz[128] = {
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};
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struct playtones_item {
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int freq1;
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int freq2;
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int duration;
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int fac1;
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int init_v2_1;
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int init_v3_1;
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int fac2;
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int init_v2_2;
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int init_v3_2;
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int modulate;
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int duration;
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};
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struct playtones_def {
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@@ -77,10 +81,17 @@ struct playtones_def {
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struct playtones_state {
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int vol;
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int v1_1;
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int v2_1;
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int v3_1;
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int v1_2;
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int v2_2;
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int v3_2;
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int reppos;
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int nitems;
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struct playtones_item *items;
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int npos;
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int oldnpos;
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int pos;
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int origwfmt;
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struct ast_frame f;
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@@ -115,6 +126,7 @@ static void * playtones_alloc(struct ast_channel *chan, void *params)
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ps->reppos = pd->reppos;
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ps->nitems = pd->nitems;
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ps->items = pd->items;
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ps->oldnpos = -1;
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}
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/* Let interrupts interrupt :) */
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if (pd->interruptible)
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@@ -140,20 +152,34 @@ static int playtones_generator(struct ast_channel *chan, void *data, int len, in
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memset(&ps->f, 0, sizeof(ps->f));
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pi = &ps->items[ps->npos];
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for (x=0;x<len/2;x++) {
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if (pi->modulate)
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/* Modulate 1st tone with 2nd, to 90% modulation depth */
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ps->data[x] = ps->vol * 2 * (
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sin((pi->freq1 * 2.0 * M_PI / 8000.0) * (ps->pos + x)) *
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(0.9 * fabs(sin((pi->freq2 * 2.0 * M_PI / 8000.0) * (ps->pos + x))) + 0.1)
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);
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else
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/* Add 2 tones together */
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ps->data[x] = ps->vol * (
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sin((pi->freq1 * 2.0 * M_PI / 8000.0) * (ps->pos + x)) +
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sin((pi->freq2 * 2.0 * M_PI / 8000.0) * (ps->pos + x))
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);
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if (ps->oldnpos != ps->npos) {
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/* Load new parameters */
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ps->v1_1 = 0;
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ps->v2_1 = pi->init_v2_1;
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ps->v3_1 = pi->init_v3_1;
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ps->v1_2 = 0;
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ps->v2_2 = pi->init_v2_2;
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ps->v3_2 = pi->init_v3_2;
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ps->oldnpos = ps->npos;
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}
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for (x=0;x<len/2;x++) {
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ps->v1_1 = ps->v2_1;
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ps->v2_1 = ps->v3_1;
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ps->v3_1 = (pi->fac1 * ps->v2_1 >> 15) - ps->v1_1;
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ps->v1_2 = ps->v2_2;
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ps->v2_2 = ps->v3_2;
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ps->v3_2 = (pi->fac2 * ps->v2_2 >> 15) - ps->v1_2;
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if (pi->modulate) {
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int p;
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p = ps->v3_2 - 32768;
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if (p < 0) p = -p;
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p = ((p * 9) / 10) + 1;
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ps->data[x] = (ps->v3_1 * p) >> 15;
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} else
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ps->data[x] = ps->v3_1 + ps->v3_2;
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}
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ps->f.frametype = AST_FRAME_VOICE;
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ps->f.subclass = AST_FORMAT_SLINEAR;
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ps->f.datalen = len;
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@@ -192,7 +218,7 @@ int ast_playtones_start(struct ast_channel *chan, int vol, const char *playlst,
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if (!data)
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return -1;
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if (vol < 1)
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d.vol = 8192;
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d.vol = 7219; /* Default to -8db */
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d.interruptible = interruptible;
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@@ -278,8 +304,13 @@ int ast_playtones_start(struct ast_channel *chan, int vol, const char *playlst,
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ast_log(LOG_WARNING, "Realloc failed!\n");
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return -1;
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}
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d.items[d.nitems].freq1 = freq1;
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d.items[d.nitems].freq2 = freq2;
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d.items[d.nitems].fac1 = 2.0 * cos(2.0 * M_PI * (freq1 / 8000.0)) * 32768.0;
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d.items[d.nitems].init_v2_1 = sin(-4.0 * M_PI * (freq1 / 8000.0)) * d.vol;
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d.items[d.nitems].init_v3_1 = sin(-2.0 * M_PI * (freq1 / 8000.0)) * d.vol;
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d.items[d.nitems].fac2 = 2.0 * cos(2.0 * M_PI * (freq2 / 8000.0)) * 32768.0;
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d.items[d.nitems].init_v2_2 = sin(-4.0 * M_PI * (freq2 / 8000.0)) * d.vol;
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d.items[d.nitems].init_v3_2 = sin(-2.0 * M_PI * (freq2 / 8000.0)) * d.vol;
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d.items[d.nitems].duration = time;
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d.items[d.nitems].modulate = modulate;
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d.nitems++;
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