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	Fix needless queue breakage for 2.95 (bug #3993) but this DOES NOT MEAN WE WILL WORK TOWARDS 2.95 IN THE FUTURE!
git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@5439 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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		| @@ -265,7 +265,6 @@ struct ast_call_queue { | ||||
| 	char moh[80];			/* Music On Hold class to be used */ | ||||
| 	char announce[80];		/* Announcement to play when call is answered */ | ||||
| 	char context[80];		/* Exit context */ | ||||
| 	struct { | ||||
| 		unsigned int monjoin:1; | ||||
| 		unsigned int dead:1; | ||||
| 		unsigned int joinempty:2; | ||||
| @@ -276,7 +275,6 @@ struct ast_call_queue { | ||||
| 		unsigned int timeoutrestart:1; | ||||
| 		unsigned int announceholdtime:2; | ||||
| 		unsigned int strategy:3; | ||||
| 	}; | ||||
| 	int announcefrequency;          /* How often to announce their position */ | ||||
| 	int roundingseconds;            /* How many seconds do we round to? */ | ||||
| 	int holdtime;                   /* Current avg holdtime, based on recursive boxcar filter */ | ||||
|   | ||||
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