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res_parking: Fix some simple bugs
Both of them are covered in the dynamic parking review on https://reviewboard.asterisk.org/r/2550 - Remove unref against parking lot that the bridge did on dissolve since the reference wasn't taken in the first place. On a swap, reapply bridge roles in order to get music on hold and such playing on the channel that swaps into the bridge. git-svn-id: https://origsvn.digium.com/svn/asterisk/trunk@389618 65c4cc65-6c06-0410-ace0-fbb531ad65f3
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@@ -56,15 +56,7 @@ static void bridge_parking_destroy(struct ast_bridge_parking *self)
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static void bridge_parking_dissolving(struct ast_bridge_parking *self)
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{
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struct parking_lot *lot = self->lot;
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/* Unlink the parking bridge from the parking lot that owns it */
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lot->parking_bridge = NULL;
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ao2_ref(lot, -1);
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/* Disassociate the bridge from the parking lot as well. */
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self->lot = NULL;
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ast_bridge_base_v_table.dissolving(&self->base);
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}
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@@ -200,6 +192,8 @@ static int bridge_parking_push(struct ast_bridge_parking *self, struct ast_bridg
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ast_bridge_base_v_table.push(&self->base, bridge_channel, swap);
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ast_assert(self->lot != NULL);
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/* Answer the channel if needed */
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if (ast_channel_state(bridge_channel->chan) != AST_STATE_UP) {
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ast_answer(bridge_channel->chan);
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@@ -227,6 +221,12 @@ static int bridge_parking_push(struct ast_bridge_parking *self, struct ast_bridg
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parking_set_duration(bridge_channel->features, pu);
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/* BUGBUG Adding back local channel swapping made us not hear music on hold for the channel that got swapped
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* into the parking lot. Setting the roels back up gets around that, but we still need to deal with the ringing option
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* to the park application here somehow.
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*/
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parking_channel_set_roles(bridge_channel->chan, self->lot, 0);
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return 0;
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}
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