core_unreal.c: Use ast instead of p->chan to get the DIALSTATUS variable

After p->chan = NULL, ast still points to the valid channel object,
using ast safely accesses the channel's DIALSTATUS variable before it's fully destroyed

Resolves: #1590
This commit is contained in:
Tinet-mucw
2025-11-13 18:01:28 -08:00
parent 9bb18e0e36
commit f8597e0991

View File

@@ -1042,7 +1042,7 @@ int ast_unreal_hangup(struct ast_unreal_pvt *p, struct ast_channel *ast)
ast_clear_flag(p, AST_UNREAL_CARETAKER_THREAD);
p->chan = NULL;
if (p->owner) {
const char *status = pbx_builtin_getvar_helper(p->chan, "DIALSTATUS");
const char *status = pbx_builtin_getvar_helper(chan, "DIALSTATUS");
if (status) {
ast_channel_hangupcause_set(p->owner, cause);