Reported by: jmls
Patches:
pbx.diff uploaded by jmls (license 141)
Backport changes from 81372. Add REASON dialplan variable for when an originated call fails and the failed extension is executed.
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not return because it blocks. later chan_misdn would try to queue a frame like
a AST_CONTROL_ANSWER which could result in a deadlock situation. misdn_read
will now not block forever anymore, and we don't queue the ANSWER frame at all
when we already was called with misdn_answer -> answer would be called twice.
Also we don't explicitly send a RELEASE_COMPLETE on receiption of a RELEASE
anymore, because mISDN does that for us, this resulted in a problem on some
switches, which would block our port after some calls for a short while.
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changes in the realtime engine.
(issue #10424, reported by irroot, patch by me)
This patch creates a new function called update_realtime_member_field, which is a generic
function which will allow any one field of a realtime queue member to be updated. This patch
only uses this function to update the paused status of a queue member, but it lays the foundation
for persisting the state of a realtime member the same way that static members' state is maintained
when using the persistentmembers setting
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(closes issue 10541, reported by Alric, patched by me)
The REALLY nice things about this patch is that queue members now have a "realtime" field
which will be true if the member is a realtime member. This means we can check this value
prior to certain processing if it should ONLY be done for realtime members.
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locked, and then each individual queue is locked. Under the right circumstances, this could deadlock. As such, I have unlocked
the individual queue before locking the queue list, and then locked the queue back after the queue list is unlocked.
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he doesn't cause a queue's announce file to be interrupted. Also went ahead and did the
same for the '*' key and for ending a call.
(closes issue #10528, reported by deskhack, patched by me)
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Reported by: mustardman
Patches:
asterisk-mohposition.diff.txt uploaded by jamesgolovich (license 176)
This patch fixes a few problems with music on hold.
* Fix issues with starting at the beginning of a file when it shouldn't.
* Fix the inuse counter to be decremented even if the class had not been
set to be deleted when not in use anymore
* Don't arbitrarily limit the number of MOH files to 255
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Reported by: jesselang
Patches:
chan_sip-ChannelReload-20080825.patch uploaded by jesselang (license 202)
Remove an extra \r\n to make the ChannelReload event conform with every other event.
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places that scheduled items to be executed by the scheduler thread did not
signal the scheduler thread to wake up so that it could recalculate the time
until the next action. These changes will make the scheduler thread more
responsive and ensure that actions get executed as close to when intended as
possible instead of it being possible for very long delays.
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starts, then don't give up on poking peers. Allow the poke to get rescheduled
so that it will work once the dnsmgr is able to resolve the host.
(closes issue #10521, patch by jamesgolovich)
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issues. Previously, this code used a shift register of hits and non-hits.
However, if the start of the digit isn't clean, it is possible for the
leading edge detector to miss the digit. These changes replace the flawed
shift register logic and also does the debouncing on the trailing edge as well.
(closes issue #10535, many thanks to softins for the patch)
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Googletalk calls are answered too early, which results in CDRs wrongly
stating that a call was ANSWERED when the calling party cancelled a
call before before being established.
We must not answer the call upon reception of a 'transport-accept' iq
packet, but this packet still needs to be acknowledged, otherwise the
remote peer would close the call (like in #8970).
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after we already looked it up by name. This causes broken behavior if there is
more than one feature defined with the same digit pattern.
(closes issue #10539, reported by bungalow, patch by me)
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the peers and users are being stored in a linked list, that they go in the
list in the same order that the older code used. This is necessary to maintain
the behavior of which peers and users get matched when traversing the container.
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implies that is possible to miss an object or see an object twice while
iterating. After looking through the code and talking with mmichelson, I have
documented the exact conditions under which this can happen (which are rare and
harmless in most cases).
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added to the head of a bucket instead of the tail. However, while looking over
code with mmichelson, we noticed that the algorithm used in ao2_iterator_next
requires that items are added to the tail. This wouldn't have caused any huge
problem, but it wasn't correct. It meant that if an object was added to a
container while you were iterating it, and it was added to the same bucket that
the current element is in, then the new object would be returned by
ao2_iterator_next, and any other objects in the bucket would be bypassed in
the traversal.
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